Package net.imglib2.type.numeric.real

Source Code of net.imglib2.type.numeric.real.FloatType

/*
* #%L
* ImgLib2: a general-purpose, multidimensional image processing library.
* %%
* Copyright (C) 2009 - 2014 Stephan Preibisch, Tobias Pietzsch, Barry DeZonia,
* Stephan Saalfeld, Albert Cardona, Curtis Rueden, Christian Dietz, Jean-Yves
* Tinevez, Johannes Schindelin, Lee Kamentsky, Larry Lindsey, Grant Harris,
* Mark Hiner, Aivar Grislis, Martin Horn, Nick Perry, Michael Zinsmaier,
* Steffen Jaensch, Jan Funke, Mark Longair, and Dimiter Prodanov.
* %%
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
*    this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
* #L%
*/

package net.imglib2.type.numeric.real;

import net.imglib2.img.NativeImg;
import net.imglib2.img.NativeImgFactory;
import net.imglib2.img.basictypeaccess.FloatAccess;
import net.imglib2.img.basictypeaccess.array.FloatArray;
import net.imglib2.type.NativeType;
import net.imglib2.util.Fraction;

/**
* TODO
*
* @author Stephan Preibisch
* @author Stephan Saalfeld
*/
public class FloatType extends AbstractRealType< FloatType > implements NativeType< FloatType >
{
  private int i = 0;

  final protected NativeImg< ?, ? extends FloatAccess > img;

  // the DataAccess that holds the information
  protected FloatAccess dataAccess;

  // this is the constructor if you want it to read from an array
  public FloatType( final NativeImg< ?, ? extends FloatAccess > floatStorage )
  {
    img = floatStorage;
  }

  // this is the constructor if you want it to be a variable
  public FloatType( final float value )
  {
    img = null;
    dataAccess = new FloatArray( 1 );
    set( value );
  }

  // this is the constructor if you want to specify the dataAccess
  public FloatType( final FloatAccess access )
  {
    img = null;
    dataAccess = access;
  }

  // this is the constructor if you want it to be a variable
  public FloatType()
  {
    this( 0 );
  }

  @Override
  public NativeImg< FloatType, ? extends FloatAccess > createSuitableNativeImg( final NativeImgFactory< FloatType > storageFactory, final long dim[] )
  {
    // create the container
    final NativeImg<FloatType, ? extends FloatAccess> container = storageFactory.createFloatInstance( dim, new Fraction() );
   
    // create a Type that is linked to the container
    final FloatType linkedType = new FloatType( container );

    // pass it to the NativeContainer
    container.setLinkedType( linkedType );

    return container;
  }

  @Override
  public void updateContainer( final Object c )
  {
    dataAccess = img.update( c );
  }

  @Override
  public FloatType duplicateTypeOnSameNativeImg()
  {
    return new FloatType( img );
  }

  public float get()
  {
    return dataAccess.getValue( i );
  }

  public void set( final float f )
  {
    dataAccess.setValue( i, f );
  }

  @Override
  public float getRealFloat()
  {
    return get();
  }

  @Override
  public double getRealDouble()
  {
    return get();
  }

  @Override
  public void setReal( final float real )
  {
    set( real );
  }

  @Override
  public void setReal( final double real )
  {
    set( ( float ) real );
  }

  @Override
  public double getMaxValue()
  {
    return Float.MAX_VALUE;
  }

  @Override
  public double getMinValue()
  {
    return -Float.MAX_VALUE;
  }

  @Override
  public double getMinIncrement()
  {
    return Float.MIN_VALUE;
  }

  @Override
  public void mul( final float c )
  {
    set( get() * c );
  }

  @Override
  public void mul( final double c )
  {
    set( ( float ) ( get() * c ) );
  }

  @Override
  public void add( final FloatType c )
  {
    set( get() + c.get() );
  }

  @Override
  public void div( final FloatType c )
  {
    set( get() / c.get() );
  }

  @Override
  public void mul( final FloatType c )
  {
    set( get() * c.get() );
  }

  @Override
  public void sub( final FloatType c )
  {
    set( get() - c.get() );
  }

  @Override
  public int hashCode()
  {
    // NB: Use the same hash code as java.lang.Float#hashCode().
    return Float.floatToIntBits(get());
  }

  @Override
  public int compareTo( final FloatType c )
  {
    final float a = get();
    final float b = c.get();
    if ( a > b )
      return 1;
    else if ( a < b )
      return -1;
    else
      return 0;
  }

  @Override
  public void set( final FloatType c )
  {
    set( c.get() );
  }

  @Override
  public void setOne()
  {
    set( 1 );
  }

  @Override
  public void setZero()
  {
    set( 0 );
  }

  @Override
  public void inc()
  {
    float a = get();
    set( ++a );
  }

  @Override
  public void dec()
  {
    float a = get();
    set( --a );
  }

  @Override
  public FloatType createVariable()
  {
    return new FloatType( 0 );
  }

  @Override
  public FloatType copy()
  {
    return new FloatType( get() );
  }

  @Override
  public Fraction getEntitiesPerPixel() { return new Fraction(); }
 
  @Override
  public void updateIndex( final int index )
  {
    i = index;
  }

  @Override
  public int getIndex()
  {
    return i;
  }

  @Override
  public void incIndex()
  {
    ++i;
  }

  @Override
  public void incIndex( final int increment )
  {
    i += increment;
  }

  @Override
  public void decIndex()
  {
    --i;
  }

  @Override
  public void decIndex( final int decrement )
  {
    i -= decrement;
  }

  @Override
  public int getBitsPerPixel()
  {
    return 32;
  }
}
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