Package mage.abilities.keyword

Source Code of mage.abilities.keyword.CascadeEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.abilities.keyword;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.stack.Spell;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CascadeAbility extends TriggeredAbilityImpl {
    //20091005 - 702.82

    private boolean withReminder;

    private final static String reminderText = " <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)</i>";

    public CascadeAbility() {
        this(true);
    }

    public CascadeAbility(boolean withReminder) {
        super(Zone.STACK, new CascadeEffect());
        this.withReminder = withReminder;
    }

    public CascadeAbility(CascadeAbility ability) {
        super(ability);
        this.withReminder = ability.withReminder;
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == EventType.SPELL_CAST) {
            Spell spell = game.getStack().getSpell(event.getTargetId());
            if (spell != null && spell.getSourceId().equals(this.getSourceId())) {
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        StringBuilder sb = new StringBuilder("Cascade");
        if (withReminder) {
            sb.append(reminderText);
        }
        return sb.toString();
    }

    @Override
    public CascadeAbility copy() {
        return new CascadeAbility(this);
    }
}

// !!! Changes to the cascade effect here have to be copied to the cascadeEffect of Maelstrom Nexus card eventually.
// There is a functional copy of this effect

class CascadeEffect extends OneShotEffect {

    public CascadeEffect() {
        super(Outcome.PutCardInPlay);
    }

    public CascadeEffect(CascadeEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Card card;
        Player player = game.getPlayer(source.getControllerId());
        if (player == null) {
            return false;
        }
        ExileZone exile = game.getExile().createZone(source.getSourceId(), player.getName() + " Cascade");
        int sourceCost = game.getCard(source.getSourceId()).getManaCost().convertedManaCost();
        do {
            card = player.getLibrary().getFromTop(game);
            if (card == null) {
                break;
            }
            player.moveCardToExileWithInfo(card, exile.getId(), exile.getName(), source.getSourceId(), game, Zone.LIBRARY);
        } while (player.isInGame() && card.getCardType().contains(CardType.LAND) || card.getManaCost().convertedManaCost() >= sourceCost);

        if (card != null) {
            if (player.chooseUse(outcome, "Use cascade effect on " + card.getName() + "?", game)) {
                if(player.cast(card.getSpellAbility(), game, true)){
                    exile.remove(card.getId());
                }
            }
        }

        while (exile.size() > 0) {
            card = exile.getRandom(game);
            exile.remove(card.getId());
            player.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.EXILED, false, false);
        }

        return true;
    }

    @Override
    public CascadeEffect copy() {
        return new CascadeEffect(this);
    }

}
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