Package mage.abilities.effects.common.continious

Source Code of mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.abilities.effects.common.continious;

import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;

/**
*
* @author BetaSteward_at_googlemail.com, North
*/
public class SetPowerToughnessSourceEffect extends ContinuousEffectImpl {

    private DynamicValue amount;
    private int power;
    private int toughness;

    public SetPowerToughnessSourceEffect(DynamicValue amount, Duration duration) {
        super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
        this.amount = amount;
        staticText = "{this}'s power and toughness are each equal to the number of " + amount.getMessage();
    }

    public SetPowerToughnessSourceEffect(int power, int toughness, Duration duration) {
        super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
        this.power = power;
        this.toughness = toughness;
        staticText = "{this}'s power and toughness is " + power + "/" + toughness + " " + duration.toString();
    }

    public SetPowerToughnessSourceEffect(final SetPowerToughnessSourceEffect effect) {
        super(effect);
        this.amount = effect.amount;
        this.power = effect.power;
        this.toughness = effect.toughness;
    }

    @Override
    public SetPowerToughnessSourceEffect copy() {
        return new SetPowerToughnessSourceEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        MageObject mageObject = game.getObject(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards
        if (mageObject == null) {
            return false;
        }
        if (amount != null) {
            int value = amount.calculate(game, source, this);
            mageObject.getPower().setValue(value);
            mageObject.getToughness().setValue(value);
            return true;
        } else {
            if (power != Integer.MIN_VALUE) {
                mageObject.getPower().setValue(power);
            }
            if (toughness != Integer.MIN_VALUE) {
                mageObject.getToughness().setValue(toughness);
            }
        }
        return true;
    }
}
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