/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continious;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainControlTargetEffect extends ContinuousEffectImpl {
protected UUID controllingPlayerId;
private boolean fixedControl;
public GainControlTargetEffect(Duration duration) {
this(duration, false, null);
}
/**
*
* @param duration
* @param fixedControl Controlling player is fixed even if the controller of the ability changes later
*/
public GainControlTargetEffect(Duration duration, boolean fixedControl) {
this(duration, fixedControl, null);
}
/**
*
* @param duration
* @param controllingPlayerId Player that controlls the target creature
*/
public GainControlTargetEffect(Duration duration, UUID controllingPlayerId) {
this(duration, true, controllingPlayerId);
}
public GainControlTargetEffect(Duration duration, boolean fixedControl, UUID controllingPlayerId) {
super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.controllingPlayerId = controllingPlayerId;
this.fixedControl = fixedControl;
}
public GainControlTargetEffect(final GainControlTargetEffect effect) {
super(effect);
this.controllingPlayerId = effect.controllingPlayerId;
this.fixedControl = effect.fixedControl;
}
@Override
public GainControlTargetEffect copy() {
return new GainControlTargetEffect(this);
}
@Override
public void init(Ability source, Game game) {
if (this.controllingPlayerId == null && fixedControl) {
this.controllingPlayerId = source.getControllerId();
}
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
boolean targetStillExists = false;
for (UUID permanentId: this.getTargetPointer().getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
targetStillExists = true;
if (controllingPlayerId != null) {
permanent.changeControllerId(controllingPlayerId, game);
} else {
permanent.changeControllerId(source.getControllerId(), game);
}
}
}
if (!targetStillExists) {
// no valid target exists, effect can be discarded
this.discard();
}
return true;
}
return false;
}
@Override
public String getText(Mode mode) {
if (!staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder("Gain control of ");
if (!mode.getTargets().get(0).getTargetName().startsWith("another")) {
sb.append("target ");
}
sb.append(mode.getTargets().get(0).getTargetName());
if (!duration.toString().isEmpty()) {
sb.append(" ").append(duration.toString());
}
return sb.toString();
}
}