Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.ReturnToHandSourceEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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package mage.abilities.effects.common;

import mage.constants.Outcome;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
* @author Loki
*/
public class ReturnToHandSourceEffect extends OneShotEffect {

    boolean fromBattlefieldOnly = false;

    public ReturnToHandSourceEffect() {
        this(false);
    }

    public ReturnToHandSourceEffect(boolean fromBattlefieldOnly) {
        super(Outcome.ReturnToHand);
        this.fromBattlefieldOnly = fromBattlefieldOnly;
        staticText = "return {this} to it's owner's hand";
    }

    public ReturnToHandSourceEffect(final ReturnToHandSourceEffect effect) {
        super(effect);
        this.fromBattlefieldOnly = effect.fromBattlefieldOnly;
    }

    @Override
    public ReturnToHandSourceEffect copy() {
        return new ReturnToHandSourceEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            Card card = game.getCard(source.getSourceId());
            if (card != null) {
                switch (game.getState().getZone(card.getId())) {
                    case BATTLEFIELD:
                        Permanent permanent = game.getPermanent(source.getSourceId());
                        if (permanent != null) {
                            return controller.moveCardToHandWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD);
                        }
                        break;
                    case GRAVEYARD:
                        if (!fromBattlefieldOnly) {
                            return controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD);
                        }

                }
            }           
        }
        return false;
    }
}
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