Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.abilities.effects.common;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.util.CardUtil;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect {

    private boolean tapped;

    public ReturnFromGraveyardToBattlefieldTargetEffect() {
        this(false);
    }

    public ReturnFromGraveyardToBattlefieldTargetEffect(boolean tapped) {
        super(Outcome.PutCreatureInPlay);
        this.tapped = tapped;
    }

    public ReturnFromGraveyardToBattlefieldTargetEffect(final ReturnFromGraveyardToBattlefieldTargetEffect effect) {
        super(effect);
        this.tapped = effect.tapped;
    }

    @Override
    public ReturnFromGraveyardToBattlefieldTargetEffect copy() {
        return new ReturnFromGraveyardToBattlefieldTargetEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            for (UUID targetId : getTargetPointer().getTargets(game, source)) {
                Card card = game.getCard(targetId);
                if (card != null) {
                    if (player.putOntoBattlefieldWithInfo(card, game, Zone.GRAVEYARD, source.getSourceId(), tapped)) {
                        Permanent permanent = game.getPermanent(source.getSourceId());
                        if (permanent != null) {
                            permanent.changeControllerId(source.getControllerId(), game);
                        }
                    }
                }
            }
            return true;
        }
        return false;
    }

    @Override
    public String getText(Mode mode) {
        if (staticText != null && !staticText.isEmpty()) {
            return staticText;
        }
        StringBuilder sb = new StringBuilder();
        Target target = mode.getTargets().get(0);
        sb.append("Return ");
        if (target.getMaxNumberOfTargets() > 1) {
            if (target.getMaxNumberOfTargets() != target.getNumberOfTargets()) {
                sb.append("up to ");
            }
            sb.append(CardUtil.numberToText(target.getMaxNumberOfTargets())).append(" ");
        }
        sb.append("target ").append(mode.getTargets().get(0).getTargetName()).append(" to the battlefield");
        if (tapped) {
            sb.append(" tapped");
        }
        sb.append(" under your control");
        return sb.toString();
    }
}
TOP

Related Classes of mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.