Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.ChooseNewTargetsTargetEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.abilities.effects.common;

import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.stack.Spell;

/**
* @author BetaSteward_at_googlemail.com
*
*/
public class ChooseNewTargetsTargetEffect extends OneShotEffect {

    private boolean forceChange;
    private boolean onlyOneTarget;

    public ChooseNewTargetsTargetEffect() {
        this(false, false);
    }

    /**
     *
     * @param forceChange forces the user to choose another target (only targets with maxtargets = 1 supported)
     * @param onlyOneTarget only one target can be selected for the change
     */

    public ChooseNewTargetsTargetEffect(boolean forceChange, boolean onlyOneTarget) {
        super(Outcome.Benefit);
        this.forceChange = forceChange;
        this.onlyOneTarget = onlyOneTarget;
    }

    public ChooseNewTargetsTargetEffect(final ChooseNewTargetsTargetEffect effect) {
        super(effect);
        this.forceChange = effect.forceChange;
        this.onlyOneTarget = effect.onlyOneTarget;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Spell spell = game.getStack().getSpell(source.getFirstTarget());
        if (spell != null) {
            return spell.chooseNewTargets(game, source.getControllerId(), forceChange, onlyOneTarget);
        }
        return false;
    }

    @Override
    public ChooseNewTargetsTargetEffect copy() {
        return new ChooseNewTargetsTargetEffect(this);
    }

    @Override
    public String getText(Mode mode) {
        StringBuilder sb = new StringBuilder();
        if (forceChange) {
            sb.append("Change the target of target ");
        } else {
            sb.append("You may choose new targets for target ");
        }
        sb.append(mode.getTargets().get(0).getTargetName());
        return sb.toString();
    }
}
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