/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package mage.abilities.effects;
import mage.abilities.Ability;
import mage.constants.Duration;
import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class RedirectionEffect extends ReplacementEffectImpl {
protected TargetPermanent redirectTarget;
public RedirectionEffect(Duration duration) {
super(duration, Outcome.RedirectDamage);
this.effectType = EffectType.REDIRECTION;
}
public RedirectionEffect(final RedirectionEffect effect) {
super(effect);
this.redirectTarget = effect.redirectTarget;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamageEvent damageEvent = (DamageEvent)event;
Permanent permanent = game.getPermanent(redirectTarget.getFirstTarget());
if (permanent != null) {
permanent.damage(damageEvent.getAmount(), event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects());
return true;
}
Player player = game.getPlayer(redirectTarget.getFirstTarget());
if (player != null) {
player.damage(damageEvent.getAmount(), event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects());
return true;
}
return false;
}
}