Package mage.sets.zendikar

Source Code of mage.sets.zendikar.SorinMarkovEffect

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package mage.sets.zendikar;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.turn.ControlTargetPlayerNextTurnEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetOpponent;

import java.util.UUID;

/**
*
* @author nantuko
*/
public class SorinMarkov extends CardImpl {

    public SorinMarkov(UUID ownerId) {
        super(ownerId, 111, "Sorin Markov", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{B}{B}{B}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Sorin");

        this.color.setBlack(true);

        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));

        // +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
        LoyaltyAbility ability1 = new LoyaltyAbility(new DamageTargetEffect(2), 2);
        ability1.addEffect(new GainLifeEffect(2));
        ability1.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability1);

        // -3: Target opponent's life total becomes 10.
        LoyaltyAbility ability2 = new LoyaltyAbility(new SorinMarkovEffect(), -3);
        ability2.addTarget(new TargetOpponent());
        this.addAbility(ability2);

        // -7: You control target player during that player's next turn.
        LoyaltyAbility ability3 = new LoyaltyAbility(new ControlTargetPlayerNextTurnEffect(), -7);
        ability3.addTarget(new TargetPlayer());
        this.addAbility(ability3);
    }

    public SorinMarkov(final SorinMarkov card) {
        super(card);
    }

    @Override
    public SorinMarkov copy() {
        return new SorinMarkov(this);
    }
}

class SorinMarkovEffect extends OneShotEffect {

    public SorinMarkovEffect() {
        super(Outcome.Benefit);
        staticText = "Target opponent's life total becomes 10";
    }

    public SorinMarkovEffect(SorinMarkovEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(targetPointer.getFirst(game, source));
        if (player != null) {
            player.setLife(10, game);
            return true;
        }
        return false;
    }

    @Override
    public SorinMarkovEffect copy() {
        return new SorinMarkovEffect(this);
    }
}
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