Package mage.sets.zendikar

Source Code of mage.sets.zendikar.MalakirBloodwitch

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;

import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author North
*/
public class MalakirBloodwitch extends CardImpl {

    private static final FilterCard filter = new FilterCard("white");

    static {
        filter.add(new ColorPredicate(ObjectColor.WHITE));
    }

    public MalakirBloodwitch(UUID ownerId) {
        super(ownerId, 100, "Malakir Bloodwitch", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Vampire");
        this.subtype.add("Shaman");

        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(new ProtectionAbility(filter));
        this.addAbility(new EntersBattlefieldTriggeredAbility(new MalakirBloodwitchEffect(), false));
    }

    public MalakirBloodwitch(final MalakirBloodwitch card) {
        super(card);
    }

    @Override
    public MalakirBloodwitch copy() {
        return new MalakirBloodwitch(this);
    }
}

class MalakirBloodwitchEffect extends OneShotEffect {

    public MalakirBloodwitchEffect() {
        super(Outcome.Benefit);
        this.staticText = "each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way";
    }

    public MalakirBloodwitchEffect(final MalakirBloodwitchEffect effect) {
        super(effect);
    }

    @Override
    public MalakirBloodwitchEffect copy() {
        return new MalakirBloodwitchEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player == null) {
            return false;
        }

        FilterControlledPermanent filter = new FilterControlledPermanent("Vampire");
        filter.add(new SubtypePredicate("Vampire"));
        int amount = game.getBattlefield().countAll(filter, source.getControllerId(), game);
        Set<UUID> opponents = game.getOpponents(source.getControllerId());

        int total = 0;
        for (UUID opponentUuid : opponents) {
            Player opponent = game.getPlayer(opponentUuid);
            if (opponent != null) {
                total += opponent.loseLife(amount, game);
            }
            if (total > 0) {
                player.gainLife(total, game);
            }
        }

        return true;
    }
}
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