Package mage.sets.zendikar

Source Code of mage.sets.zendikar.BloodchiefAscensionTriggeredAbility

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package mage.sets.zendikar;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.condition.common.OpponentLostLifeCondition;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class BloodchiefAscension extends CardImpl {

    public BloodchiefAscension(UUID ownerId) {
        super(ownerId, 82, "Bloodchief Ascension", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}");
        this.expansionSetCode = "ZEN";

        this.color.setBlack(true);

        // At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
        this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
                new AddCountersSourceEffect(CounterType.QUEST.createInstance(), false),
                TargetController.ANY,
                new OpponentLostLifeCondition(Condition.ComparisonType.GreaterThan, 1),
                true));

        // Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
        this.addAbility(new BloodchiefAscensionTriggeredAbility());

    }

    public BloodchiefAscension(final BloodchiefAscension card) {
        super(card);
    }

    @Override
    public BloodchiefAscension copy() {
        return new BloodchiefAscension(this);
    }
}

class BloodchiefAscensionTriggeredAbility extends TriggeredAbilityImpl {

    private Condition condition;

    public BloodchiefAscensionTriggeredAbility() {
        super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(2), true);
        this.addEffect(new GainLifeEffect(2));
        condition = new SourceHasCounterCondition(CounterType.QUEST, 3);
    }

    public BloodchiefAscensionTriggeredAbility(final BloodchiefAscensionTriggeredAbility ability) {
        super(ability);
        this.condition = ability.condition;
    }

    @Override
    public BloodchiefAscensionTriggeredAbility copy() {
        return new BloodchiefAscensionTriggeredAbility(this);
    }

    @Override
    public boolean checkInterveningIfClause(Game game) {
        return condition.apply(game, this);
    }


    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) {
            Card card = game.getCard(event.getTargetId());
            if (card != null && !card.isCopy() && game.getOpponents(controllerId).contains(card.getOwnerId())) {
                this.getEffects().get(0).setTargetPointer(new FixedTarget(card.getOwnerId()));
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever a card is put into an opponent's graveyard from anywhere, if {this} has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.";
    }
}
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