Package mage.sets.worldwake

Source Code of mage.sets.worldwake.Groundswell

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*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.worldwake;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.Watcher;
import mage.watchers.common.LandfallWatcher;

/**
*
* @author Viserion
*/
public class Groundswell extends CardImpl {

    public Groundswell(UUID ownerId) {
        super(ownerId, 104, "Groundswell", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{G}");
        this.expansionSetCode = "WWK";
        this.color.setGreen(true);

        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
        this.getSpellAbility().addEffect(new GroundswellEffect(Duration.EndOfTurn));

        this.addWatcher(new LandfallWatcher());
    }

    public Groundswell(final Groundswell card) {
        super(card);
    }

    @Override
    public Groundswell copy() {
        return new Groundswell(this);
    }
}

class GroundswellEffect extends ContinuousEffectImpl {

    public GroundswellEffect(Duration duration) {
        super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
        staticText = "Target creature gets +2/+2 until end of turn.\nLandfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead";
    }

    public GroundswellEffect(final GroundswellEffect effect) {
        super(effect);
    }

    @Override
    public GroundswellEffect copy() {
        return new GroundswellEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
        Permanent target = (Permanent) game.getPermanent(source.getFirstTarget());
        if (target != null) {
            if (watcher != null && watcher.conditionMet()) {
                target.addPower(4);
                target.addToughness(4);
            }
            else{
                target.addPower(2);
                target.addToughness(2);
            }
            return true;
        }
        return false;
    }

}
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