Package mage.sets.visions

Source Code of mage.sets.visions.GoblinRecruiterEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.visions;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author Quercitron
*/
public class GoblinRecruiter extends CardImpl {

    public GoblinRecruiter(UUID ownerId) {
        super(ownerId, 80, "Goblin Recruiter", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
        this.expansionSetCode = "VIS";
        this.subtype.add("Goblin");

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new GoblinRecruiterEffect(), false));
    }

    public GoblinRecruiter(final GoblinRecruiter card) {
        super(card);
    }

    @Override
    public GoblinRecruiter copy() {
        return new GoblinRecruiter(this);
    }
}

class GoblinRecruiterEffect extends OneShotEffect {

    private static final FilterCard goblinFilter = new FilterCard("Goblin cards");
   
    private static final FilterCard putOnTopOfLibraryFilter = new FilterCard("card to put on the top of your library (last chosen will be on top)");
   
    static {
        goblinFilter.add(new SubtypePredicate("Goblin"));
    }
   
    public GoblinRecruiterEffect() {
        super(Outcome.Benefit);
        this.staticText = "search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.";
    }
   
    public GoblinRecruiterEffect(final GoblinRecruiterEffect effect) {
        super(effect);
    }

    @Override
    public GoblinRecruiterEffect copy() {
        return new GoblinRecruiterEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            TargetCardInLibrary targetGoblins = new TargetCardInLibrary(0, Integer.MAX_VALUE, goblinFilter);
            Cards cards = new CardsImpl();
            if (player.searchLibrary(targetGoblins, game)) {
                for (UUID targetId : targetGoblins.getTargets()) {
                    Card card = player.getLibrary().remove(targetId, game);
                    if (card != null) {
                        cards.add(card);
                    }
                }
            }
           
            player.shuffleLibrary(game);
              
            int numberOfGoblins = cards.size();
            if (numberOfGoblins > 0) {
                if (cards.size() > 1) {
                    TargetCard targetCard = new TargetCard(Zone.LIBRARY, putOnTopOfLibraryFilter);
                    while (player.isInGame() && cards.size() > 1) {
                        player.choose(Outcome.Benefit, cards, targetCard, game);
                        Card card = cards.get(targetCard.getFirstTarget(), game);
                        if (card != null) {
                            cards.remove(card);
                            card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
                        }
                        targetCard.clearChosen();
                    }
                }
                if (cards.size() == 1) {
                    Card card = cards.get(cards.iterator().next(), game);
                    if (card != null) {
                        cards.remove(card);
                        card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
                    }
                }
            }

            game.informPlayers(new StringBuilder(player.getName()).append(" puts ")
                    .append(numberOfGoblins).append(" Goblin").append(numberOfGoblins == 1 ? " card" : " cards")
                    .append(" on top of his library").toString());

            return true;
        }
        return false;
    }
   
}
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