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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.vintagemasters;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderYourControlTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.keyword.DethroneAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class MarchesaTheBlackRose extends CardImpl {
public MarchesaTheBlackRose(UUID ownerId) {
super(ownerId, 256, "Marchesa, the Black Rose", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{1}{U}{B}{R}");
this.expansionSetCode = "VMA";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setRed(true);
this.color.setBlue(true);
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Dethrone
this.addAbility(new DethroneAbility());
// Other creatures you control have dethrone.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new GainAbilityControlledEffect(new DethroneAbility(), Duration.WhileOnBattlefield, new FilterCreaturePermanent(), true)));
// Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
this.addAbility(new MarchesaTheBlackRoseTriggeredAbility());
}
public MarchesaTheBlackRose(final MarchesaTheBlackRose card) {
super(card);
}
@Override
public MarchesaTheBlackRose copy() {
return new MarchesaTheBlackRose(this);
}
}
class MarchesaTheBlackRoseTriggeredAbility extends TriggeredAbilityImpl {
public MarchesaTheBlackRoseTriggeredAbility() {
super(Zone.BATTLEFIELD, new MarchesaTheBlackRoseEffect());
}
public MarchesaTheBlackRoseTriggeredAbility(final MarchesaTheBlackRoseTriggeredAbility ability) {
super(ability);
}
@Override
public MarchesaTheBlackRoseTriggeredAbility copy() {
return new MarchesaTheBlackRoseTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE
&& ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD
&& ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
if (permanent != null &&
permanent.getControllerId().equals(this.getControllerId())
&& permanent.getCardType().contains(CardType.CREATURE)
&& permanent.getCounters().getCount(CounterType.P1P1) > 0) {
for (Effect effect: this.getEffects()) {
effect.setTargetPointer(new FixedTarget(permanent.getId()));
}
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature you control with a +1/+1 counter on it dies, " + super.getRule();
}
}
class MarchesaTheBlackRoseEffect extends OneShotEffect {
MarchesaTheBlackRoseEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "return that card to the battlefield under your control at the beginning of the next end step.";
}
MarchesaTheBlackRoseEffect(final MarchesaTheBlackRoseEffect effect) {
super(effect);
}
@Override
public MarchesaTheBlackRoseEffect copy() {
return new MarchesaTheBlackRoseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(this.getTargetPointer().getFirst(game, source));
if (card != null) {
Effect effect = new ReturnToBattlefieldUnderYourControlTargetEffect();
effect.setText("return that card to the battlefield under your control at the beginning of the next end step");
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(effect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.getEffects().get(0).setTargetPointer(new FixedTarget(card.getId()));
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}