Package mage.sets.timespiral

Source Code of mage.sets.timespiral.StuffyDollGainLifeEffect

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package mage.sets.timespiral;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageSelfEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;


/**
*
* @author North
*/
public class StuffyDoll extends CardImpl {

    public StuffyDoll(UUID ownerId) {
        super(ownerId, 264, "Stuffy Doll", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
        this.expansionSetCode = "TSP";
        this.subtype.add("Construct");
        this.power = new MageInt(0);
        this.toughness = new MageInt(1);

        // As Stuffy Doll enters the battlefield, choose a player.
        this.addAbility(new AsEntersBattlefieldAbility(new StuffyDollChoosePlayerEffect()));
        // Stuffy Doll is indestructible.
        this.addAbility(IndestructibleAbility.getInstance());
        // Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
        this.addAbility(new StuffyDollTriggeredAbility());
        // {tap}: Stuffy Doll deals 1 damage to itself.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageSelfEffect(1), new TapSourceCost()));
    }

    public StuffyDoll(final StuffyDoll card) {
        super(card);
    }

    @Override
    public StuffyDoll copy() {
        return new StuffyDoll(this);
    }
}

class StuffyDollChoosePlayerEffect extends OneShotEffect {

    public StuffyDollChoosePlayerEffect() {
        super(Outcome.Detriment);
        this.staticText = "choose a player";
    }

    public StuffyDollChoosePlayerEffect(final StuffyDollChoosePlayerEffect effect) {
        super(effect);
    }

    @Override
    public StuffyDollChoosePlayerEffect copy() {
        return new StuffyDollChoosePlayerEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (player != null && permanent != null) {
            TargetPlayer target = new TargetPlayer();
            if (player.choose(this.outcome, target, source.getSourceId(), game)) {
                Player chosenPlayer = game.getPlayer(target.getFirstTarget());
                if (chosenPlayer != null) {
                    game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + chosenPlayer.getName());
                    game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget());
                    return true;
                }
            }
        }
        return false;
    }
}

class StuffyDollTriggeredAbility extends TriggeredAbilityImpl {

    public StuffyDollTriggeredAbility() {
        super(Zone.BATTLEFIELD, new StuffyDollGainLifeEffect());
    }

    public StuffyDollTriggeredAbility(final StuffyDollTriggeredAbility effect) {
        super(effect);
    }

    @Override
    public StuffyDollTriggeredAbility copy() {
        return new StuffyDollTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(this.sourceId)) {
            this.getEffects().get(0).setValue("damageAmount", event.getAmount());
            return true;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever {this} is dealt damage, " + super.getRule();
    }
}

class StuffyDollGainLifeEffect extends OneShotEffect {

    public StuffyDollGainLifeEffect() {
        super(Outcome.GainLife);
        staticText = "it deals that much damage to the chosen player";
    }

    public StuffyDollGainLifeEffect(final StuffyDollGainLifeEffect effect) {
        super(effect);
    }

    @Override
    public StuffyDollGainLifeEffect copy() {
        return new StuffyDollGainLifeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        UUID playerId = (UUID) game.getState().getValue(source.getSourceId() + "_player");
        Player player = game.getPlayer(playerId);
        if (player != null && player.isInGame()) {
            player.damage((Integer) this.getValue("damageAmount"), source.getSourceId(), game, false, true);
        }
        return true;
    }
}

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