Package mage.sets.tenth

Source Code of mage.sets.tenth.AbundanceReplacementEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*        conditions and the following disclaimer.
*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.tenth;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;

/**
*
* @author emerald000
*/
public class Abundance extends CardImpl {

    public Abundance(UUID ownerId) {
        super(ownerId, 249, "Abundance", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
        this.expansionSetCode = "10E";

        this.color.setGreen(true);

        // If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AbundanceReplacementEffect()));
    }

    public Abundance(final Abundance card) {
        super(card);
    }

    @Override
    public Abundance copy() {
        return new Abundance(this);
    }
}

class AbundanceReplacementEffect extends ReplacementEffectImpl {

    AbundanceReplacementEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Benefit);
        staticText = "If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order";
    }

    AbundanceReplacementEffect(final AbundanceReplacementEffect effect) {
        super(effect);
    }

    @Override
    public AbundanceReplacementEffect copy() {
        return new AbundanceReplacementEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return true;
    }

    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
        Player player = game.getPlayer(event.getPlayerId());
        if (player != null) {
            FilterCard filter = new FilterCard();
            if (player.chooseUse(Outcome.Benefit, "Choose land? (No = nonland)", game)) {
                filter.add(new CardTypePredicate(CardType.LAND));
            }
            else {
                filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
            }
            Cards cards = new CardsImpl();
            while (player.getLibrary().size() > 0) {
                Card card = player.getLibrary().removeFromTop(game);
                if (filter.match(card, source.getSourceId(), source.getControllerId(), game)) {
                    player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
                    break;
                }
                cards.add(card);
            }
            player.revealCards("Abundance", cards, game);
            player.putCardsOnBottomOfLibrary(cards, game, source, true);
        }
        return true;
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        if (event.getType() == EventType.DRAW_CARD && event.getPlayerId().equals(source.getControllerId())) {
            Player player = game.getPlayer(source.getControllerId());
            if (player != null) {
                return player.chooseUse(Outcome.Benefit, "Choose land or nonland?", game);
            }
        }
        return false;
    }
}
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