Package mage.sets.tempest

Source Code of mage.sets.tempest.FurnaceOfRathEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.tempest;

import java.util.UUID;

import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author jeffwadsworth
*
*/
public class FurnaceOfRath extends CardImpl {

    public FurnaceOfRath(UUID ownerId) {
        super(ownerId, 177, "Furnace of Rath", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}{R}{R}");
        this.expansionSetCode = "TMP";

        this.color.setRed(true);

        // If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FurnaceOfRathEffect()));
    }

    public FurnaceOfRath(final FurnaceOfRath card) {
        super(card);
    }

    @Override
    public FurnaceOfRath copy() {
        return new FurnaceOfRath(this);
    }
}

class FurnaceOfRathEffect extends ReplacementEffectImpl {

    public FurnaceOfRathEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Damage);
        staticText = "If a source would deal damage to a creature or player, that source deals double that damage to that creature or player instead";
    }

    public FurnaceOfRathEffect(final FurnaceOfRathEffect effect) {
        super(effect);
    }

    @Override
    public FurnaceOfRathEffect copy() {
        return new FurnaceOfRathEffect(this);
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        switch (event.getType()) {
            case DAMAGE_PLAYER:
                return true;
            case DAMAGE_CREATURE:
                return true;
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return true;
    }

    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
        DamageEvent damageEvent = (DamageEvent)event;
        if (damageEvent.getType() == EventType.DAMAGE_PLAYER) {
            Player targetPlayer = game.getPlayer(event.getTargetId());
            if (targetPlayer != null) {
                targetPlayer.damage(damageEvent.getAmount()*2, damageEvent.getSourceId(), game, damageEvent.isPreventable(), damageEvent.isCombatDamage(), event.getAppliedEffects());
                return true;
            }
        } else {
            Permanent targetPermanent = game.getPermanent(event.getTargetId());
            if (targetPermanent != null) {
                targetPermanent.damage(damageEvent.getAmount()*2, damageEvent.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects());
                return true;
            }
        }
        return false;
    }
}
TOP

Related Classes of mage.sets.tempest.FurnaceOfRathEffect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.