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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.returntoravnica;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.AttacksEachTurnStaticAbility;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.PhaseStep;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class VolatileRig extends CardImpl {
public VolatileRig(UUID ownerId) {
super(ownerId, 236, "Volatile Rig", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}");
this.expansionSetCode = "RTR";
this.subtype.add("Construct");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Volatile Rig attacks each turn if able.
this.addAbility(new AttacksEachTurnStaticAbility());
// Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
this.addAbility(new VolatileRigTriggeredAbility());
// When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
this.addAbility(new DiesTriggeredAbility(new VolatileRigEffect2()));
}
public VolatileRig(final VolatileRig card) {
super(card);
}
@Override
public VolatileRig copy() {
return new VolatileRig(this);
}
}
class VolatileRigTriggeredAbility extends TriggeredAbilityImpl {
private Boolean triggerdThisCombatStep = false;
public VolatileRigTriggeredAbility() {
super(Zone.BATTLEFIELD, new VolatileRigEffect());
}
public VolatileRigTriggeredAbility(final VolatileRigTriggeredAbility effect) {
super(effect);
this.triggerdThisCombatStep = effect.triggerdThisCombatStep;
}
@Override
public VolatileRigTriggeredAbility copy() {
return new VolatileRigTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
/*
* If Volatile Rig is dealt damage by multiple sources at the same time
* (for example, multiple blocking creatures), its first triggered ability
* will trigger only once.
*/
if (triggerdThisCombatStep && event.getType() == EventType.COMBAT_DAMAGE_STEP_POST) {
triggerdThisCombatStep = false;
}
if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(this.sourceId)) {
if (game.getPhase().getStep().getType() == PhaseStep.COMBAT_DAMAGE) {
if (triggerdThisCombatStep) {
return false;
} else {
triggerdThisCombatStep = true;
}
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} is dealt damage, " + super.getRule();
}
}
class VolatileRigEffect extends OneShotEffect {
VolatileRigEffect() {
super(Outcome.Sacrifice);
staticText = "flip a coin. If you lose the flip, sacrifice {this}";
}
VolatileRigEffect(final VolatileRigEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
if (!player.flipCoin(game)) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return permanent.sacrifice(source.getSourceId(), game);
}
}
}
return false;
}
@Override
public VolatileRigEffect copy() {
return new VolatileRigEffect(this);
}
}
class VolatileRigEffect2 extends OneShotEffect {
VolatileRigEffect2() {
super(Outcome.Sacrifice);
staticText = "flip a coin. If you lose the flip, it deals 4 damage to each creature and each player";
}
VolatileRigEffect2(final VolatileRigEffect2 effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
if (!player.flipCoin(game)) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game);
for (Permanent permanent: permanents) {
permanent.damage(4, source.getSourceId(), game, false, true);
}
for (UUID playerId: player.getInRange()) {
Player damageToPlayer = game.getPlayer(playerId);
if (damageToPlayer != null) {
damageToPlayer.damage(4, source.getSourceId(), game, false, true);
}
}
return true;
}
}
return false;
}
@Override
public VolatileRigEffect2 copy() {
return new VolatileRigEffect2(this);
}
}