Package mage.sets.onslaught

Source Code of mage.sets.onslaught.GoblinSharpshooter

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.onslaught;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.SkipUntapSourceEffect;
import mage.abilities.effects.common.UntapSourceEffect;
import mage.cards.CardImpl;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author jonubuu
*/
public class GoblinSharpshooter extends CardImpl {

    public GoblinSharpshooter(UUID ownerId) {
        super(ownerId, 207, "Goblin Sharpshooter", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{R}");
        this.expansionSetCode = "ONS";
        this.subtype.add("Goblin");

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Goblin Sharpshooter doesn't untap during your untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipUntapSourceEffect()));
        // Whenever a creature dies, untap Goblin Sharpshooter.
        this.addAbility(new DiesCreatureTriggeredAbility(new UntapSourceEffect(), false));
        // {tap}: Goblin Sharpshooter deals 1 damage to target creature or player.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
        ability.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability);
    }

    public GoblinSharpshooter(final GoblinSharpshooter card) {
        super(card);
    }

    @Override
    public GoblinSharpshooter copy() {
        return new GoblinSharpshooter(this);
    }
}
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