Package mage.sets.onslaught

Source Code of mage.sets.onslaught.CoverOfDarkness

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.onslaught;

import java.util.UUID;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.ChooseCreatureTypeEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author LevelX2
*/
public class CoverOfDarkness extends CardImpl {

    public CoverOfDarkness(UUID ownerId) {
        super(ownerId, 133, "Cover of Darkness", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
        this.expansionSetCode = "ONS";

        this.color.setBlack(true);

        // As Cover of Darkness enters the battlefield, choose a creature type.
        this.addAbility(new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.AddAbility)));
        // Creatures of the chosen type have fear.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(FearAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCoverOfDarkness())));
    }

    public CoverOfDarkness(final CoverOfDarkness card) {
        super(card);
    }

    @Override
    public CoverOfDarkness copy() {
        return new CoverOfDarkness(this);
    }
}

class FilterCoverOfDarkness extends FilterCreaturePermanent {
   
    public FilterCoverOfDarkness() {
        super("All creatures of the chosen type");
    }
   
    public FilterCoverOfDarkness(final FilterCoverOfDarkness filter) {
        super(filter);
    }
   
    @Override
    public FilterCoverOfDarkness copy() {
        return new FilterCoverOfDarkness(this);
    }
   
    @Override
    public boolean match(Permanent permanent, UUID sourceId, UUID playerId, Game game) {
        if (super.match(permanent, sourceId, playerId, game)) {
            String subtype = (String) game.getState().getValue(sourceId + "_type");
            if (subtype != null && !subtype.equals("") && permanent.hasSubtype(subtype)) {
                return true;
            }
        }
        return false;
    }
   
}
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