Package mage.sets.onslaught

Source Code of mage.sets.onslaught.AstralSlideEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.onslaught;

import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.CycleAllTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromExileEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author Plopman
*/
public class AstralSlide extends CardImpl {

    public AstralSlide(UUID ownerId) {
        super(ownerId, 4, "Astral Slide", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
        this.expansionSetCode = "ONS";

        this.color.setWhite(true);

        // Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
        Ability ability = new CycleAllTriggeredAbility(new AstralSlideEffect(), true);
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }

    public AstralSlide(final AstralSlide card) {
        super(card);
    }

    @Override
    public AstralSlide copy() {
        return new AstralSlide(this);
    }
}


class AstralSlideEffect extends OneShotEffect {

    public AstralSlideEffect() {
        super(Outcome.Detriment);
        staticText = "Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step";
    }

    public AstralSlideEffect(final AstralSlideEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        MageObject sourceObject = game.getObject(source.getSourceId());
        if (controller != null && sourceObject != null) {
            Permanent permanent = game.getPermanent(source.getFirstTarget());
            if (permanent != null) {
                UUID exileId = UUID.randomUUID();
                if (controller.moveCardToExileWithInfo(permanent, exileId, sourceObject.getLogName(), source.getSourceId(), game, Zone.BATTLEFIELD)) {
                    //create delayed triggered ability
                    AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(exileId, Zone.BATTLEFIELD, false));
                    delayedAbility.setSourceId(source.getSourceId());
                    delayedAbility.setControllerId(source.getControllerId());
                    game.addDelayedTriggeredAbility(delayedAbility);
                    return true;
                }
            }
        }

        return false;
    }

    @Override
    public AstralSlideEffect copy() {
        return new AstralSlideEffect(this);
    }
}
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