Package mage.sets.odyssey

Source Code of mage.sets.odyssey.Whipkeeper

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*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.odyssey;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author cbt33
*/
public class Whipkeeper extends CardImpl {

    public Whipkeeper(UUID ownerId) {
        super(ownerId, 228, "Whipkeeper", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{R}{R}");
        this.expansionSetCode = "ODY";
        this.subtype.add("Dwarf");

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {tap}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new WhipkeeperEffect(), new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
       
    }

    public Whipkeeper(final Whipkeeper card) {
        super(card);
    }

    @Override
    public Whipkeeper copy() {
        return new Whipkeeper(this);
    }
}

class WhipkeeperEffect extends OneShotEffect {

    public WhipkeeperEffect() {
        super(Outcome.Damage);
        staticText = "{tap}: {this} deals damage to target creature equal to the damage already dealt to it this turn.";
    }
    public WhipkeeperEffect(final WhipkeeperEffect effect) {
        super(effect);
    }
   
    @Override
    public WhipkeeperEffect copy() {
        return new WhipkeeperEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Permanent creature = game.getPermanent(source.getFirstTarget());
        if (creature != null) {
            creature.damage(creature.getDamage(), source.getSourceId(), game, false, true);
            return true;
        }
        return false;
    }
   
}
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