Package mage.sets.morningtide

Source Code of mage.sets.morningtide.Nevermaker

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.morningtide;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.common.PutOnLibraryTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.EvokeAbility;
import mage.cards.CardImpl;
import mage.target.Target;
import mage.target.common.TargetNonlandPermanent;

/**
*
* @author LevelX2
*/
public class Nevermaker extends CardImpl {

    public Nevermaker(UUID ownerId) {
        super(ownerId, 44, "Nevermaker", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{U}");
        this.expansionSetCode = "MOR";
        this.subtype.add("Elemental");

        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
        Ability ability = new LeavesBattlefieldTriggeredAbility(new PutOnLibraryTargetEffect(true), false);
        Target target = new TargetNonlandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);

        // Evoke {3}{U}
        this.addAbility(new EvokeAbility(this, "{3}{U}"));
    }

    public Nevermaker(final Nevermaker card) {
        super(card);
    }

    @Override
    public Nevermaker copy() {
        return new Nevermaker(this);
    }
}
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