Package mage.sets.mirrodinbesieged

Source Code of mage.sets.mirrodinbesieged.LoseLifeOpponentsEffect

/*
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package mage.sets.mirrodinbesieged;

import java.util.Set;
import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DrawCardControllerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author North
*/
public class PsychosisCrawler extends CardImpl {

    public PsychosisCrawler(UUID ownerId) {
        super(ownerId, 126, "Psychosis Crawler", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
        this.expansionSetCode = "MBS";
        this.subtype.add("Horror");

        this.power = new MageInt(0);
        this.toughness = new MageInt(0);

        this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInControllerHandCount(), Duration.EndOfGame)));
        this.addAbility(new DrawCardControllerTriggeredAbility(new LoseLifeOpponentsEffect(), false));
    }

    public PsychosisCrawler(final PsychosisCrawler card) {
        super(card);
    }

    @Override
    public PsychosisCrawler copy() {
        return new PsychosisCrawler(this);
    }
}

class LoseLifeOpponentsEffect extends OneShotEffect {

    public LoseLifeOpponentsEffect() {
        super(Outcome.Damage);
        staticText = "each opponent loses 1 life";
    }

    public LoseLifeOpponentsEffect(final LoseLifeOpponentsEffect effect) {
        super(effect);
    }

    @Override
    public LoseLifeOpponentsEffect copy() {
        return new LoseLifeOpponentsEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        boolean applied = false;
        Set<UUID> opponents = game.getOpponents(source.getControllerId());
        for (UUID opponentUUID : opponents) {
            Player player = game.getPlayer(opponentUUID);
            if (player != null) {
                player.loseLife(1, game);
                applied = true;
            }
        }
        return applied;
    }

}
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