Package mage.sets.mirrodin

Source Code of mage.sets.mirrodin.SpikeshotGoblinEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.mirrodin;

import java.util.UUID;

import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ColoredManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author Loki
*/
public class SpikeshotGoblin extends CardImpl {

    public SpikeshotGoblin(UUID ownerId) {
        super(ownerId, 108, "Spikeshot Goblin", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{R}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Goblin");
        this.subtype.add("Shaman");

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        // {R}, {tap}: Spikeshot Goblin deals damage equal to its power to target creature or player.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SpikeshotGoblinEffect(), new ColoredManaCost(ColoredManaSymbol.R));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability);
    }

    public SpikeshotGoblin(final SpikeshotGoblin card) {
        super(card);
    }

    @Override
    public SpikeshotGoblin copy() {
        return new SpikeshotGoblin(this);
    }
}

class SpikeshotGoblinEffect extends OneShotEffect {
    public SpikeshotGoblinEffect() {
        super(Outcome.Damage);
        staticText = "{this} deals damage equal to its power to target creature or player";
    }

    public SpikeshotGoblinEffect(final SpikeshotGoblinEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent sourcePermanent = game.getPermanent(source.getSourceId());
        if (sourcePermanent == null) {
            sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
        }
        if (sourcePermanent == null) {
            return false;
        }

        int damage = sourcePermanent.getPower().getValue();

        Permanent permanent = game.getPermanent(source.getFirstTarget());
        if (permanent != null) {
            permanent.damage(damage, sourcePermanent.getId(), game, false, true);
            return true;
        }
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            player.damage(damage, sourcePermanent.getId(), game, false, true);
            return true;
        }
        return false;
    }

    @Override
    public SpikeshotGoblinEffect copy() {
        return new SpikeshotGoblinEffect(this);
    }

}
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