Package mage.sets.mirrodin

Source Code of mage.sets.mirrodin.GoblinCharbelcherEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.mirrodin;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author Plopman
*/
public class GoblinCharbelcher extends CardImpl {

    public GoblinCharbelcher(UUID ownerId) {
        super(ownerId, 176, "Goblin Charbelcher", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
        this.expansionSetCode = "MRD";

        // {3}, {tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinCharbelcherEffect(), new ManaCostsImpl("{3}"));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability);
    }

    public GoblinCharbelcher(final GoblinCharbelcher card) {
        super(card);
    }

    @Override
    public GoblinCharbelcher copy() {
        return new GoblinCharbelcher(this);
    }
}

class GoblinCharbelcherEffect extends OneShotEffect {

    public GoblinCharbelcherEffect() {
        super(Outcome.Damage);
        this.staticText = "Reveal cards from the top of your library until you reveal a land card. {this} deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, {this} deals double that damage instead. Put the revealed cards on the bottom of your library in any order";
    }

    public GoblinCharbelcherEffect(final GoblinCharbelcherEffect effect) {
        super(effect);
    }

    @Override
    public GoblinCharbelcherEffect copy() {
        return new GoblinCharbelcherEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        boolean isMountain = false;
        Card sourceCard = game.getCard(source.getSourceId());
        Player player = game.getPlayer(source.getControllerId());
       
        if (player == null || sourceCard == null) {
            return false;
        }
        Cards cards = new CardsImpl();
        while (player.getLibrary().size() > 0) {
            Card card = player.getLibrary().removeFromTop(game);
            if (card != null) {
                cards.add(card);
                if(card.getCardType().contains(CardType.LAND)){
                    if(card.getSubtype().contains("Mountain")){
                        isMountain = true;
                    }
                    break;
                }
            }
            else{
                break;
            }
        }
        player.revealCards(sourceCard.getName(), cards, game);
        int damage = cards.size();
        if(isMountain == true){
            damage *= 2;
        }
       
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
        if (permanent != null) {
            permanent.damage(damage, source.getSourceId(), game, false, true);
        }
        else{
            Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
            if (targetPlayer != null) {
                targetPlayer.damage(damage, source.getSourceId(), game, false, true);
            }
        }       
        player.putCardsOnBottomOfLibrary(cards, game, source, true);
        return true;
    }
}
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