Package mage.sets.magic2012

Source Code of mage.sets.magic2012.WarstormSurgeEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*        conditions and the following disclaimer.
*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.magic2012;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author North
*/
public class WarstormSurge extends CardImpl {

    public WarstormSurge(UUID ownerId) {
        super(ownerId, 160, "Warstorm Surge", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{5}{R}");
        this.expansionSetCode = "M12";

        this.color.setRed(true);

        Ability ability = new WarstormSurgeTriggeredAbility();
        ability.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability);
    }

    public WarstormSurge(final WarstormSurge card) {
        super(card);
    }

    @Override
    public WarstormSurge copy() {
        return new WarstormSurge(this);
    }
}

class WarstormSurgeTriggeredAbility extends TriggeredAbilityImpl {

    public WarstormSurgeTriggeredAbility() {
        super(Zone.BATTLEFIELD, new WarstormSurgeEffect(), false);
    }

    public WarstormSurgeTriggeredAbility(WarstormSurgeTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == EventType.ENTERS_THE_BATTLEFIELD) {
            Permanent permanent = game.getPermanent(event.getTargetId());
            if (permanent.getCardType().contains(CardType.CREATURE)
                    && permanent.getControllerId().equals(this.controllerId)) {
                Effect effect = this.getEffects().get(0);
                effect.setValue("damageSource", event.getTargetId());
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.";
    }

    @Override
    public WarstormSurgeTriggeredAbility copy() {
        return new WarstormSurgeTriggeredAbility(this);
    }
}

class WarstormSurgeEffect extends OneShotEffect {

    public WarstormSurgeEffect() {
        super(Outcome.Damage);
        staticText = "it deals damage equal to its power to target creature or player";
    }

    public WarstormSurgeEffect(final WarstormSurgeEffect effect) {
        super(effect);
    }

    @Override
    public WarstormSurgeEffect copy() {
        return new WarstormSurgeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        UUID creatureId = (UUID) getValue("damageSource");
        Permanent creature = game.getPermanent(creatureId);
        if (creature == null) {
            creature = (Permanent) game.getLastKnownInformation(creatureId, Zone.BATTLEFIELD);
        }
        if (creature != null) {
            int amount = creature.getPower().getValue();
            UUID target = source.getTargets().getFirstTarget();
            Permanent targetCreature = game.getPermanent(target);
            if (targetCreature != null) {
                targetCreature.damage(amount, creature.getId(), game, false, true);
                return true;
            }
            Player player = game.getPlayer(target);
            if (player != null) {
                player.damage(amount, creature.getId(), game, false, true);
                return true;
            }
        }
        return false;
    }
}
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