Package mage.sets.magic2011

Source Code of mage.sets.magic2011.CaptivatingVampireEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.sets.magic2011;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CaptivatingVampire extends CardImpl {

    private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("Vampire creatures");
    private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("untapped Vampires you control");

    static {
        filter1.add(new SubtypePredicate("Vampire"));
        filter2.add(new SubtypePredicate("Vampire"));
        filter2.add(Predicates.not(new TappedPredicate()));
    }

    public CaptivatingVampire(UUID ownerId) {
        super(ownerId, 87, "Captivating Vampire", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
        this.expansionSetCode = "M11";
        this.color.setBlack(true);
        this.subtype.add("Vampire");
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter1, true)));
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CaptivatingVampireEffect(), new TapTargetCost(new TargetControlledCreaturePermanent(5, 5, filter2, true)));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }

    public CaptivatingVampire(final CaptivatingVampire card) {
        super(card);
    }

    @Override
    public CaptivatingVampire copy() {
        return new CaptivatingVampire(this);
    }

}

class CaptivatingVampireEffect extends ContinuousEffectImpl {

    public CaptivatingVampireEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Detriment);
        staticText = "Gain control of target creature. It becomes a Vampire in addition to its other types";
    }

    public CaptivatingVampireEffect(final CaptivatingVampireEffect effect) {
        super(effect);
    }

    @Override
    public CaptivatingVampireEffect copy() {
        return new CaptivatingVampireEffect(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        Permanent permanent = game.getPermanent(source.getFirstTarget());
        if (permanent != null) {
            switch (layer) {
                case ControlChangingEffects_2:
                    if (sublayer == SubLayer.NA) {
                        permanent.changeControllerId(source.getControllerId(), game);
                    }
                    break;
                case TypeChangingEffects_4:
                    if (sublayer == SubLayer.NA) {
                        permanent.getSubtype().add("Vampire");
                    }
                    break;
            }
            return true;
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.ControlChangingEffects_2 || layer == layer.TypeChangingEffects_4;
    }

}
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