Package mage.sets.magic2010

Source Code of mage.sets.magic2010.Sleep

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.magic2010;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SkipNextUntapTargetEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Sleep extends CardImpl {

    public Sleep(UUID ownerId) {
        super(ownerId, 71, "Sleep", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{U}{U}");
        this.expansionSetCode = "M10";
        this.color.setBlue(true);
        this.getSpellAbility().addTarget(new TargetPlayer());
        this.getSpellAbility().addEffect(new SleepEffect());
    }

    public Sleep(final Sleep card) {
        super(card);
    }

    @Override
    public Sleep copy() {
        return new Sleep(this);
    }
}

class SleepEffect extends OneShotEffect {

    public SleepEffect() {
        super(Outcome.Tap);
        staticText = "Tap all creatures target player controls. Those creatures don't untap during that player's next untap step";
    }

    public SleepEffect(final SleepEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            for (Permanent creature: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), player.getId(), game)) {
                creature.tap(game);
                ContinuousEffect effect = new SkipNextUntapTargetEffect();
                effect.setTargetPointer(new FixedTarget(creature.getId()));
                game.addEffect(effect, source);               
            }
            return true;
        }
        return false;
    }

    @Override
    public SleepEffect copy() {
        return new SleepEffect(this);
    }

}
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