Package mage.sets.lorwyn

Source Code of mage.sets.lorwyn.Dread

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.lorwyn;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.PutIntoGraveFromAnywhereTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.ShuffleIntoLibrarySourceEffect;
import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author emerald000
*/
public class Dread extends CardImpl {

    public Dread(UUID ownerId) {
        super(ownerId, 107, "Dread", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}{B}");
        this.expansionSetCode = "LRW";
        this.subtype.add("Elemental");
        this.subtype.add("Incarnation");

        this.color.setBlack(true);
        this.power = new MageInt(6);
        this.toughness = new MageInt(6);

        // Fear
        this.addAbility(FearAbility.getInstance());
       
        // Whenever a creature deals damage to you, destroy it.
        this.addAbility(new DreadTriggeredAbility());
       
        // When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
        this.addAbility(new PutIntoGraveFromAnywhereTriggeredAbility(new ShuffleIntoLibrarySourceEffect()));
    }

    public Dread(final Dread card) {
        super(card);
    }

    @Override
    public Dread copy() {
        return new Dread(this);
    }
}

class DreadTriggeredAbility extends TriggeredAbilityImpl {
   
    DreadTriggeredAbility() {
        super(Zone.BATTLEFIELD, new DestroyTargetEffect(), false);
    }
   
    DreadTriggeredAbility(final DreadTriggeredAbility ability) {
        super(ability);
    }
   
    @Override
    public DreadTriggeredAbility copy() {
        return new DreadTriggeredAbility(this);
    }
   
    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == EventType.DAMAGED_PLAYER && event.getPlayerId().equals(this.getControllerId())) {
            Permanent permanent = game.getPermanent(event.getSourceId());
            if (permanent != null && permanent.getCardType().contains(CardType.CREATURE)) {
                for (Effect effect : this.getEffects()) {
                    if (effect instanceof DestroyTargetEffect) {
                        effect.setTargetPointer(new FixedTarget(event.getSourceId()));
                    }
                }
                return true;
            }
        }
        return false;
    }
   
    @Override
    public String getRule() {
        return "Whenever a creature deals damage to you, destroy it.";
    }
}
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