Package mage.sets.limitedalpha

Source Code of mage.sets.limitedalpha.SeaSerpentTriggeredAbility

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
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*        provided with the distribution.
*
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package mage.sets.limitedalpha;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.combat.CantAttackUnlessDefenderControllsPermanent;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerControlsIslandPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;

/**
*
* @author KholdFuzion

*/
public class SeaSerpent extends CardImpl {

    private static final FilterLandPermanent filter = new FilterLandPermanent("an Island");

    static {
        filter.add(new SubtypePredicate("Island"));
    }

    public SeaSerpent(UUID ownerId) {
        super(ownerId, 77, "Sea Serpent", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{5}{U}");
        this.expansionSetCode = "LEA";
        this.subtype.add("Serpent");

        this.color.setBlue(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(5);

        // Sea Serpent can't attack unless defending player controls an Island.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantAttackUnlessDefenderControllsPermanent(filter)));
        // When you control no Islands, sacrifice Sea Serpent.
        this.addAbility(new SeaSerpentTriggeredAbility());
    }

    public SeaSerpent(final SeaSerpent card) {
        super(card);
    }

    @Override
    public SeaSerpent copy() {
        return new SeaSerpent(this);
    }
}

class SeaSerpentTriggeredAbility extends StateTriggeredAbility {

    public SeaSerpentTriggeredAbility() {
        super(Zone.BATTLEFIELD, new SacrificeSourceEffect());
    }

    public SeaSerpentTriggeredAbility(final SeaSerpentTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public SeaSerpentTriggeredAbility copy() {
        return new SeaSerpentTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        return (game.getBattlefield().countAll(ControllerControlsIslandPredicate.filter, controllerId, game) == 0);
    }

    @Override
    public String getRule() {
        return "When you control no islands, sacrifice {this}.";
    }
}
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