Package mage.sets.legends

Source Code of mage.sets.legends.BeforeCombatDamageCondition

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package mage.sets.legends;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.PreventAllDamageByAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;

/**
*
* @author shieldal
*/
public class AngusMackenzie extends CardImpl {

    public AngusMackenzie(UUID ownerId) {
        super(ownerId, 257, "Angus Mackenzie", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{G}{W}{U}");
        this.expansionSetCode = "LEG";
        this.supertype.add("Legendary");
        this.subtype.add("Human");
        this.subtype.add("Cleric");

        this.color.setWhite(true);
        this.color.setBlue(true);
        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        Effect effect = new PreventAllDamageByAllEffect(Duration.EndOfTurn, true);
        effect.setText("Prevent all combat damage that would be dealt this turn");
        // {G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
        Ability ability = new ActivateIfConditionActivatedAbility(
                Zone.BATTLEFIELD,
                effect,
                new ManaCostsImpl("{G}{W}{U}"),
                BeforeCombatDamageCondition.getInstance()
        );
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
    }

    public AngusMackenzie(final AngusMackenzie card) {
        super(card);
    }

    @Override
    public AngusMackenzie copy() {
        return new AngusMackenzie(this);
    }
}

class BeforeCombatDamageCondition implements Condition {
    private static final BeforeCombatDamageCondition fInstance = new BeforeCombatDamageCondition();

    public static Condition getInstance() {
        return fInstance;
    }

    @Override
    public boolean apply(Game game, Ability source) {
            PhaseStep phaseStep = game.getStep().getType();
            if(phaseStep.getIndex() < PhaseStep.FIRST_COMBAT_DAMAGE.getIndex()) {
                return true;
            }
        return false;
    }

    @Override
    public String toString() {
  return "before the combat damage step";
    }
}
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