Package mage.sets.khansoftarkir

Source Code of mage.sets.khansoftarkir.CranialArchiveEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.khansoftarkir;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author LevelX2
*/
public class CranialArchive extends CardImpl {

    public CranialArchive(UUID ownerId) {
        super(ownerId, 218, "Cranial Archive", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "KTK";

        // {2}, Exile Cranial Archive: Target player shuffles his or her gravyeard into his or her library. Draw a card.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CranialArchiveEffect(), new GenericManaCost(2));
        ability.addCost(new SacrificeSourceCost());
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);

    }

    public CranialArchive(final CranialArchive card) {
        super(card);
    }

    @Override
    public CranialArchive copy() {
        return new CranialArchive(this);
    }
}

class CranialArchiveEffect extends OneShotEffect {

    public CranialArchiveEffect() {
        super(Outcome.Benefit);
        this.staticText = "Target player shuffles his or her gravyeard into his or her library. Draw a card";
    }

    public CranialArchiveEffect(final CranialArchiveEffect effect) {
        super(effect);
    }

    @Override
    public CranialArchiveEffect copy() {
        return new CranialArchiveEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
            if (targetPlayer != null) {
                for (Card card: targetPlayer.getGraveyard().getCards(game)){
                    targetPlayer.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD, true, true);
                }
                targetPlayer.shuffleLibrary(game);
            }
            controller.drawCards(1, game);
            return true;
        }
        return false;
    }
}
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