Package mage.sets.journeyintonyx

Source Code of mage.sets.journeyintonyx.NessianGameWardenEffect

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package mage.sets.journeyintonyx;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;

/**
*
* @author LevelX2
*/
public class NessianGameWarden extends CardImpl {

    public NessianGameWarden(UUID ownerId) {
        super(ownerId, 132, "Nessian Game Warden", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
        this.expansionSetCode = "JOU";
        this.subtype.add("Beast");

        this.color.setGreen(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(5);

        // When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new NessianGameWardenEffect(), false));
    }

    public NessianGameWarden(final NessianGameWarden card) {
        super(card);
    }

    @Override
    public NessianGameWarden copy() {
        return new NessianGameWarden(this);
    }
}

class NessianGameWardenEffect extends OneShotEffect {

    private static final FilterControlledPermanent filter = new FilterControlledPermanent("forests you control");

    static {
        filter.add(new SubtypePredicate("Forest"));
    }

    public NessianGameWardenEffect() {
        super(Outcome.DrawCard);
        this.staticText = "look at the top X cards of your library, where X is the number of forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order";
    }

    public NessianGameWardenEffect(final NessianGameWardenEffect effect) {
        super(effect);
    }

    @Override
    public NessianGameWardenEffect copy() {
        return new NessianGameWardenEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
        if (player == null || sourcePermanent == null) {
            return false;
        }

        Cards cards = new CardsImpl();
        int count = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
        count = Math.min(player.getLibrary().size(), count);
        for (int i = 0; i < count; i++) {
            Card card = player.getLibrary().removeFromTop(game);
            if (card != null) {
                cards.add(card);
            }
        }
        player.lookAtCards(sourcePermanent.getName(), cards, game);

        if (!cards.isEmpty()) {
            TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCreatureCard("creature card to put into your hand"));
            if (target.canChoose(source.getSourceId(), player.getId(), game) && player.choose(Outcome.DrawCard, cards, target, game)) {
                Card card = cards.get(target.getFirstTarget(), game);
                if (card != null) {
                    player.revealCards(sourcePermanent.getName(), new CardsImpl(card), game);
                    cards.remove(card);
                    player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
                }
            }
        }


        TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
        while (player.isInGame() && cards.size() > 1) {
            player.choose(Outcome.Neutral, cards, target, game);
            Card card = cards.get(target.getFirstTarget(), game);
            if (card != null) {
                cards.remove(card);
                card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
            }
            target.clearChosen();
        }
        if (cards.size() == 1) {
            Card card = cards.get(cards.iterator().next(), game);
            card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
        }
        return true;
    }
}
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