Package mage.sets.invasion

Source Code of mage.sets.invasion.TangleEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.invasion;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PreventAllDamageByAllEffect;
import mage.abilities.effects.common.SkipNextUntapTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class Tangle extends CardImpl {

    public Tangle(UUID ownerId) {
        super(ownerId, 213, "Tangle", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{1}{G}");
        this.expansionSetCode = "INV";

        this.color.setGreen(true);

        // Prevent all combat damage that would be dealt this turn.
        this.getSpellAbility().addEffect(new PreventAllDamageByAllEffect(Duration.EndOfTurn, true));
        // Each attacking creature doesn't untap during its controller's next untap step.
        this.getSpellAbility().addEffect(new TangleEffect());
    }

    public Tangle(final Tangle card) {
        super(card);
    }

    @Override
    public Tangle copy() {
        return new Tangle(this);
    }

}

class TangleEffect extends OneShotEffect {

    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("attacking creature");

    static {
        filter.add(new AttackingPredicate());
    }

    public TangleEffect() {
        super(Outcome.Benefit);
        this.staticText = "Each attacking creature doesn't untap during its controller's next untap step";
    }

    public TangleEffect(final TangleEffect effect) {
        super(effect);
    }

    @Override
    public TangleEffect copy() {
        return new TangleEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            for (Permanent permanent :game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
                ContinuousEffect effect = new SkipNextUntapTargetEffect();
                effect.setTargetPointer(new FixedTarget(permanent.getId()));
                game.addEffect(effect, source);
            }
            return true;
        }
        return false;
    }
}
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