Package mage.sets.innistrad

Source Code of mage.sets.innistrad.WoodlandSleuthEffect

/*
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package mage.sets.innistrad;

import java.util.Random;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.MorbidCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author North
*/
public class WoodlandSleuth extends CardImpl {

    private static final String staticText = "Morbid - When {this} enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.";

    public WoodlandSleuth(UUID ownerId) {
        super(ownerId, 210, "Woodland Sleuth", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{G}");
        this.expansionSetCode = "ISD";
        this.subtype.add("Human");
        this.subtype.add("Scout");

        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
        TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new WoodlandSleuthEffect());
        this.addAbility(new ConditionalTriggeredAbility(ability, MorbidCondition.getInstance(), staticText));
    }

    public WoodlandSleuth(final WoodlandSleuth card) {
        super(card);
    }

    @Override
    public WoodlandSleuth copy() {
        return new WoodlandSleuth(this);
    }
}

class WoodlandSleuthEffect extends OneShotEffect {

    public WoodlandSleuthEffect() {
        super(Outcome.ReturnToHand);
        this.staticText = "return a creature card at random from your graveyard to your hand";
    }

    public WoodlandSleuthEffect(final WoodlandSleuthEffect effect) {
        super(effect);
    }

    @Override
    public WoodlandSleuthEffect copy() {
        return new WoodlandSleuthEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            Card[] cards = player.getGraveyard().getCards(new FilterCreatureCard(), game).toArray(new Card[0]);
            if (cards.length > 0) {
                Random rnd = new Random();
                Card card = cards[rnd.nextInt(cards.length)];
                card.moveToZone(Zone.HAND, source.getSourceId(), game, true);
                game.informPlayers(card.getName() + " returned to the hand of " + player.getName());
                return true;
            }
        }
        return false;
    }
}
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