Package mage.sets.guildpact

Source Code of mage.sets.guildpact.StitchInTimeEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.guildpact;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.turn.TurnMod;
import mage.players.Player;

/**
*
* @author LevelX2
*/
public class StitchInTime extends CardImpl {

    public StitchInTime(UUID ownerId) {
        super(ownerId, 132, "Stitch in Time", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{1}{U}{R}");
        this.expansionSetCode = "GPT";

        this.color.setRed(true);
        this.color.setBlue(true);

        // Flip a coin. If you win the flip, take an extra turn after this one.
        this.getSpellAbility().addEffect(new StitchInTimeEffect());

    }

    public StitchInTime(final StitchInTime card) {
        super(card);
    }

    @Override
    public StitchInTime copy() {
        return new StitchInTime(this);
    }
}

class StitchInTimeEffect extends OneShotEffect {

    public StitchInTimeEffect() {
        super(Outcome.DrawCard);
        staticText = "Flip a coin. If you win the flip, take an extra turn after this one";
    }

    public StitchInTimeEffect(final StitchInTimeEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            if (player.flipCoin(game)) {
                game.getState().getTurnMods().add(new TurnMod(player.getId(), false));
                return true;
            }
        }
        return false;
    }

    @Override
    public StitchInTimeEffect copy() {
        return new StitchInTimeEffect(this);
    }

}
TOP

Related Classes of mage.sets.guildpact.StitchInTimeEffect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.