Package mage.sets.elvesvsgoblins

Source Code of mage.sets.elvesvsgoblins.AmbushCommanderToken

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.elvesvsgoblins;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continious.BecomesCreatureAllEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX2
*/
public class AmbushCommander extends CardImpl {

    private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("an Elf");

    static {
        filter.add(new SubtypePredicate("Elf"));
    }

    public AmbushCommander(UUID ownerId) {
        super(ownerId, 1, "Ambush Commander", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
        this.expansionSetCode = "EVG";
        this.subtype.add("Elf");

        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Forests you control are 1/1 green Elf creatures that are still lands.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new AmbushCommanderToken(), "lands", new FilterPermanent("Forest", "Forests"), Duration.WhileOnBattlefield)));
        // {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(3,3, Duration.EndOfTurn), new ManaCostsImpl("{1}{G}"));
        ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1, filter, true)));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }

    public AmbushCommander(final AmbushCommander card) {
        super(card);
    }

    @Override
    public AmbushCommander copy() {
        return new AmbushCommander(this);
    }
}

class AmbushCommanderToken extends Token {
    public AmbushCommanderToken() {
        super("Elf", "1/1 green Elf creatures");
        subtype.add("Elf");
        cardType.add(CardType.CREATURE);
        power = new MageInt(1);
        toughness = new MageInt(1);
        color.setGreen(true);
    }

}
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