Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.RalZarekExtraTurnsEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*        provided with the distribution.
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package mage.sets.dragonsmaze;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author LevelX2
*/
public class RalZarek extends CardImpl {

    public RalZarek(UUID ownerId) {
        super(ownerId, 94, "Ral Zarek", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{R}");
        this.expansionSetCode = "DGM";
        this.subtype.add("Ral");

        this.color.setRed(true);
        this.color.setBlue(true);

        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));

        // +1: Tap target permanent, then untap another target permanent.
        LoyaltyAbility ability1 = new LoyaltyAbility(new RalZarekTapUntapEffect(), 1);
        ability1.addTarget(new TargetPermanent(2, 2, new FilterPermanent(), false));
        this.addAbility(ability1);

        // -2: Ral Zarek deals 3 damage to target creature or player.
        LoyaltyAbility ability2 = new LoyaltyAbility(new DamageTargetEffect(3), -2);
        ability2.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability2);

        // -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
        this.addAbility(new LoyaltyAbility(new RalZarekExtraTurnsEffect(), -7));

    }

    public RalZarek(final RalZarek card) {
        super(card);
    }

    @Override
    public RalZarek copy() {
        return new RalZarek(this);
    }
}


class RalZarekTapUntapEffect extends OneShotEffect {

    public RalZarekTapUntapEffect() {
        super(Outcome.Tap);
        this.staticText = "Tap target permanent, then untap another target permanent";
    }

    public RalZarekTapUntapEffect(final RalZarekTapUntapEffect effect) {
        super(effect);
    }

    @Override
    public RalZarekTapUntapEffect copy() {
        return new RalZarekTapUntapEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            int i = 0;
            for (UUID targetId : source.getTargets().get(0).getTargets()) {
                i++;
                Permanent permanent = game.getPermanent(targetId);
                if (permanent != null) {
                    if (i==1) {
                        permanent.tap(game);
                    }
                    if (i==2) {
                        permanent.untap(game);
                    }
                }
            }
            return true;
        }
        return false;
    }
}

class RalZarekExtraTurnsEffect extends OneShotEffect {

    public RalZarekExtraTurnsEffect() {
        super(Outcome.ExtraTurn);
        this.staticText = "Flip five coins. Take an extra turn after this one for each coin that comes up heads";
    }

    public RalZarekExtraTurnsEffect(final RalZarekExtraTurnsEffect effect) {
        super(effect);
    }

    @Override
    public RalZarekExtraTurnsEffect copy() {
        return new RalZarekExtraTurnsEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            for (int i=0; i<5; i++) {
                if (controller.flipCoin(game)) {
                    game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), false));
                }
            }
            return true;
        }
        return false;
    }
}
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