Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.EnteringReturnFromGraveyardToBattlefieldEffect

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package mage.sets.dragonsmaze;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.SplitCard;
import mage.constants.Duration;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/


public class BreakingEntering extends SplitCard {

    public BreakingEntering(UUID ownerId) {
        super(ownerId, 124, "Breaking", "Entering", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{U}{B}", "{4}{B}{R}", true);
        this.expansionSetCode = "DGM";

        this.color.setBlue(true);
        this.color.setBlack(true);
        this.color.setRed(true);

        // Breaking
        // Target player puts the top eight cards of his or her library into his or her graveyard.
        getLeftHalfCard().getColor().setBlue(true);
        getLeftHalfCard().getColor().setBlack(true);
        getLeftHalfCard().getSpellAbility().addEffect(new PutTopCardOfLibraryIntoGraveTargetEffect(8));
        getLeftHalfCard().getSpellAbility().addTarget(new TargetPlayer());

        // Entering
        // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
        getRightHalfCard().getColor().setRed(true);
        getRightHalfCard().getColor().setBlack(true);
        getRightHalfCard().getSpellAbility().addEffect(new EnteringReturnFromGraveyardToBattlefieldEffect());

    }

    public BreakingEntering(final BreakingEntering card) {
        super(card);
    }

    @Override
    public BreakingEntering copy() {
        return new BreakingEntering(this);
    }
}

class EnteringReturnFromGraveyardToBattlefieldEffect extends OneShotEffect {

    public EnteringReturnFromGraveyardToBattlefieldEffect() {
        super(Outcome.PutCreatureInPlay);
        staticText = "Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.";
    }

    public EnteringReturnFromGraveyardToBattlefieldEffect(final EnteringReturnFromGraveyardToBattlefieldEffect effect) {
        super(effect);
    }

    @Override
    public EnteringReturnFromGraveyardToBattlefieldEffect copy() {
        return new EnteringReturnFromGraveyardToBattlefieldEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            Target target = new TargetCardInGraveyard(new FilterCreatureCard());
            target.setNotTarget(true);
            if (target.canChoose(source.getSourceId(), source.getControllerId(), game) &&
                    player.chooseTarget(outcome, target, source, game)) {
                Card card = game.getCard(target.getFirstTarget());
                if (card != null) {
                    if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId())) {
                        ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
                        effect.setTargetPointer(new FixedTarget(card.getId()));
                        game.addEffect(effect, source);
                        return true;
                    }
                }
            }
        }
        return false;
    }
}
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