Package mage.sets.darksteel

Source Code of mage.sets.darksteel.SwordOfFireAndIceAbility

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.darksteel;

import java.util.UUID;

import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.ObjectColor;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreatureOrPlayer;

/**
* @author Loki
*/
public class SwordOfFireAndIce extends CardImpl {

    private static final FilterCard filter = new FilterCard("red and from blue");

    static {
        filter.add(Predicates.or(
                new ColorPredicate(ObjectColor.RED),
                new ColorPredicate(ObjectColor.BLUE)));
    }


    public SwordOfFireAndIce(UUID ownerId) {
        super(ownerId, 148, "Sword of Fire and Ice", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2 and has protection from red and from blue.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        // Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
        this.addAbility(new SwordOfFireAndIceAbility());
        // Equip
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }

    public SwordOfFireAndIce(final SwordOfFireAndIce card) {
        super(card);
    }

    @Override
    public SwordOfFireAndIce copy() {
        return new SwordOfFireAndIce(this);
    }

}

class SwordOfFireAndIceAbility extends TriggeredAbilityImpl {

    public SwordOfFireAndIceAbility() {
        super(Zone.BATTLEFIELD, new DamageTargetEffect(2));
        this.addEffect(new DrawCardSourceControllerEffect(1));
        this.addTarget(new TargetCreatureOrPlayer());
    }

    public SwordOfFireAndIceAbility(final SwordOfFireAndIceAbility ability) {
        super(ability);
    }

    @Override
    public SwordOfFireAndIceAbility copy() {
        return new SwordOfFireAndIceAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event instanceof DamagedPlayerEvent) {
            DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
            Permanent p = game.getPermanent(event.getSourceId());
            if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever equipped creature deals combat damage to a player, {this} deals 2 damage to target creature or player and you draw a card.";
    }
}
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