Package mage.sets.darkascension

Source Code of mage.sets.darkascension.FaithsShieldEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.sets.darkascension;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.FatefulHourCondition;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.effects.common.continious.GainAbilityControllerEffect;
import mage.abilities.effects.common.continious.GainProtectionFromColorTargetEffect;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author BetaSteward
*/
public class FaithsShield extends CardImpl {

    public FaithsShield(UUID ownerId) {
        super(ownerId, 7, "Faith's Shield", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{W}");
        this.expansionSetCode = "DKA";

        this.color.setWhite(true);

        // Target permanent you control gains protection from the color of your choice until end of turn.

        // Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
        this.getSpellAbility().addEffect(new FaithsShieldEffect());
        this.getSpellAbility().addTarget(new TargetControlledPermanent());
    }

    public FaithsShield(final FaithsShield card) {
        super(card);
    }

    @Override
    public FaithsShield copy() {
        return new FaithsShield(this);
    }
}

class FaithsShieldEffect extends OneShotEffect {

    public FaithsShieldEffect() {
        super(Outcome.Protect);
        staticText = "Target permanent you control gains protection from the color of your choice until end of turn."
                 + "<br/><br/><i>Fateful hour</i> - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn";
    }

    public FaithsShieldEffect(final FaithsShieldEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            if (FatefulHourCondition.getInstance().apply(game, source)) {
                ChoiceColor choice = new ChoiceColor();
                while (!choice.isChosen()) {
                    controller.choose(Outcome.Protect, choice, game);
                    if (!controller.isInGame()) {
                        return false;
                    }
                }
                FilterCard filter = new FilterCard();
                filter.add(new ColorPredicate(choice.getColor()));
                filter.setMessage(choice.getChoice());

                Ability ability = new ProtectionAbility(filter) ;
                game.addEffect(new GainAbilityControlledEffect(ability, Duration.EndOfTurn), source);
                game.addEffect(new GainAbilityControllerEffect(ability, Duration.EndOfTurn), source);
            }
            else {
                game.addEffect(new GainProtectionFromColorTargetEffect(Duration.EndOfTurn), source);
            }
            return true;

        }
        return false;
    }

    @Override
    public FaithsShieldEffect copy() {
        return new FaithsShieldEffect(this);
    }

}
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