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package mage.sets.commander2013;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.turn.Step;
/**
*
* @author LevelX2
*/
public class PhantomNantuko extends CardImpl {
public PhantomNantuko(UUID ownerId) {
super(ownerId, 160, "Phantom Nantuko", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "C13";
this.subtype.add("Insect");
this.subtype.add("Spirit");
this.color.setGreen(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(2), true)));
// If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PhantomNantukoPreventionEffect()));
// {tap}: Put a +1/+1 counter on Phantom Nantuko.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()), new TapSourceCost()));
}
public PhantomNantuko(final PhantomNantuko card) {
super(card);
}
@Override
public PhantomNantuko copy() {
return new PhantomNantuko(this);
}
}
class PhantomNantukoPreventionEffect extends PreventionEffectImpl {
// remember turn and phase step to check if counter in this step was already removed
private int turn = 0;
private Step combatPhaseStep = null;
public PhantomNantukoPreventionEffect() {
super(Duration.WhileOnBattlefield);
staticText = "If damage would be dealt to {this}, prevent that damage. Remove a +1/+1 counter from {this}";
}
public PhantomNantukoPreventionEffect(final PhantomNantukoPreventionEffect effect) {
super(effect);
this.turn = effect.turn;
this.combatPhaseStep = effect.combatPhaseStep;
}
@Override
public PhantomNantukoPreventionEffect copy() {
return new PhantomNantukoPreventionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
preventDamageAction(event, source, game);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
boolean removeCounter = true;
// check if in the same combat damage step already a counter was removed
if (game.getTurn().getPhase().getStep().getType().equals(PhaseStep.COMBAT_DAMAGE)) {
if (game.getTurnNum() == turn
&& game.getTurn().getStep().equals(combatPhaseStep)) {
removeCounter = false;
} else {
turn = game.getTurnNum();
combatPhaseStep = game.getTurn().getStep();
}
}
if(removeCounter && permanent.getCounters().containsKey(CounterType.P1P1)) {
StringBuilder sb = new StringBuilder(permanent.getName()).append(": ");
permanent.removeCounters(CounterType.P1P1.createInstance(), game);
sb.append("Removed a +1/+1 counter ");
game.informPlayers(sb.toString());
}
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (super.applies(event, source, game)) {
if (event.getTargetId().equals(source.getSourceId())) {
return true;
}
}
return false;
}
}