Package mage.sets.betrayersofkamigawa

Source Code of mage.sets.betrayersofkamigawa.WalkerOfSecretWaysEffect

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package mage.sets.betrayersofkamigawa;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.keyword.NinjutsuAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;

/**
*
* @author LevelX2
*/
public class WalkerOfSecretWays extends CardImpl {

    private static final FilterControlledCreaturePermanent filterCreature = new FilterControlledCreaturePermanent("Ninja you control");
    static {
        filterCreature.add((new SubtypePredicate("Ninja")));
    }

    public WalkerOfSecretWays(UUID ownerId) {
        super(ownerId, 60, "Walker of Secret Ways", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
        this.expansionSetCode = "BOK";
        this.subtype.add("Human");
        this.subtype.add("Ninja");
        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        // Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
        this.addAbility(new NinjutsuAbility(new ManaCostsImpl("{1}{U}")));

        // Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new WalkerOfSecretWaysEffect(), true, true));

        // {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
        Ability ability = new ActivateIfConditionActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new ManaCostsImpl("{1}{U}"), MyTurnCondition.getInstance());
        ability.addTarget(new TargetControlledCreaturePermanent(1,1, filterCreature, false));
        this.addAbility(ability);


    }

    public WalkerOfSecretWays(final WalkerOfSecretWays card) {
        super(card);
    }

    @Override
    public WalkerOfSecretWays copy() {
        return new WalkerOfSecretWays(this);
    }
}

class WalkerOfSecretWaysEffect extends OneShotEffect {
    WalkerOfSecretWaysEffect() {
        super(Outcome.Detriment);
        staticText = "look at that player's hand";
    }

    WalkerOfSecretWaysEffect(final WalkerOfSecretWaysEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        Player player = game.getPlayer(targetPointer.getFirst(game, source));
        if (player != null && controller != null) {
            controller.lookAtCards("Walker of Secret Ways", player.getHand(), game);
        }
        return true;
    }

    @Override
    public WalkerOfSecretWaysEffect copy() {
        return new WalkerOfSecretWaysEffect(this);
    }

}
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