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package mage.sets.apocalypse;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
/**
*
* @author Plopman
*/
public class GoblinRingleader extends CardImpl {
public GoblinRingleader(UUID ownerId) {
super(ownerId, 62, "Goblin Ringleader", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{R}");
this.expansionSetCode = "APC";
this.subtype.add("Goblin");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Haste
this.addAbility(HasteAbility.getInstance());
// When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GoblinRingleaderEffect()));
}
public GoblinRingleader(final GoblinRingleader card) {
super(card);
}
@Override
public GoblinRingleader copy() {
return new GoblinRingleader(this);
}
}
class GoblinRingleaderEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("Goblin");
static {
filter.add(new SubtypePredicate("Goblin"));
}
public GoblinRingleaderEffect() {
super(Outcome.DrawCard);
this.staticText = "reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order";
}
public GoblinRingleaderEffect(final GoblinRingleaderEffect effect) {
super(effect);
}
@Override
public GoblinRingleaderEffect copy() {
return new GoblinRingleaderEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Cards cards = new CardsImpl(Zone.PICK);
Cards cards2 = new CardsImpl(Zone.PICK);
int count = Math.min(player.getLibrary().size(), 4);
for (int i = 0; i < count; i++) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
cards.add(card);
game.setZone(card.getId(), Zone.PICK);
if (filter.match(card, game)) {
card.moveToZone(Zone.HAND, source.getSourceId(), game, true);
} else {
cards2.add(card);
}
}
}
Card sourceCard = game.getCard(source.getSourceId());
if (!cards.isEmpty() && sourceCard != null) {
player.revealCards(sourceCard.getName(), cards, game);
}
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
while (player.isInGame() && cards2.size() > 0 && player.choose(Outcome.Detriment, cards2, target, game)) {
Card card = cards.get(target.getFirstTarget(), game);
if (card != null) {
cards2.remove(card);
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
}
target.clearChosen();
}
}
return true;
}
}