package com.forgeessentials.client.cui;
import com.forgeessentials.client.ForgeEssentialsClient;
import com.forgeessentials.client.core.PlayerInfoClient;
import com.forgeessentials.client.util.ClientPoint;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(value = Side.CLIENT)
public class CUIPlayerLogger {
@SubscribeEvent
public void render(RenderWorldLastEvent event)
{
EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer;
PlayerInfoClient info = ForgeEssentialsClient.info;
if (player == null || info == null || !info.playerLogger)
{
return;
}
ClientPoint p = getPoint(player);
if (p == null)
{
return;
}
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_TEXTURE_2D);
Tessellator tess = Tessellator.instance;
Tessellator.renderingWorldRenderer = false;
GL11.glTranslated(p.x - RenderManager.renderPosX, p.y + 1 - RenderManager.renderPosY, p.z - RenderManager.renderPosZ);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glColor3f(255, 145, 0);
renderBlockBox(tess);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
private ClientPoint getPoint(EntityPlayer player)
{
float var4 = 1.0F;
float var5 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * var4;
float var6 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * var4;
double var7 = player.prevPosX + (player.posX - player.prevPosX) * var4;
double var9 = player.prevPosY + (player.posY - player.prevPosY) * var4 + 1.62D - player.yOffset;
double var11 = player.prevPosZ + (player.posZ - player.prevPosZ) * var4;
Vec3 var13 = Vec3.createVectorHelper(var7, var9, var11);
float var14 = MathHelper.cos(-var6 * 0.017453292F - (float) Math.PI);
float var15 = MathHelper.sin(-var6 * 0.017453292F - (float) Math.PI);
float var16 = -MathHelper.cos(-var5 * 0.017453292F);
float var17 = MathHelper.sin(-var5 * 0.017453292F);
float var18 = var15 * var16;
float var20 = var14 * var16;
double var21 = 500D;
Vec3 var23 = var13.addVector(var18 * var21, var17 * var21, var20 * var21);
MovingObjectPosition mo = player.worldObj.rayTraceBlocks(var13, var23);
if (mo == null)
{
return null;
}
ClientPoint p = new ClientPoint(mo.blockX, mo.blockY, mo.blockZ);
if (!player.isSneaking())
{
return p;
}
switch (mo.sideHit)
{
case 0:
p.y--;
break;
case 1:
p.y++;
break;
case 2:
p.z--;
break;
case 3:
p.z++;
break;
case 4:
p.x--;
break;
case 5:
p.x++;
break;
}
return p;
}
/**
* must be translated to proper point before calling
*/
private void renderBlockBox(Tessellator tess)
{
tess.startDrawing(GL11.GL_LINES);
// FRONT
tess.addVertex(0, 0, 0);
tess.addVertex(0, 1, 0);
tess.addVertex(0, 1, 0);
tess.addVertex(1, 1, 0);
tess.addVertex(1, 1, 0);
tess.addVertex(1, 0, 0);
tess.addVertex(1, 0, 0);
tess.addVertex(0, 0, 0);
// BACK
tess.addVertex(0, 0, -1);
tess.addVertex(0, 1, -1);
tess.addVertex(0, 0, -1);
tess.addVertex(1, 0, -1);
tess.addVertex(1, 0, -1);
tess.addVertex(1, 1, -1);
tess.addVertex(0, 1, -1);
tess.addVertex(1, 1, -1);
// betweens.
tess.addVertex(0, 0, 0);
tess.addVertex(0, 0, -1);
tess.addVertex(0, 1, 0);
tess.addVertex(0, 1, -1);
tess.addVertex(1, 0, 0);
tess.addVertex(1, 0, -1);
tess.addVertex(1, 1, 0);
tess.addVertex(1, 1, -1);
tess.draw();
}
}