/**
* Copyright (C) 2009-2014 Typesafe Inc. <http://www.typesafe.com>
*/
package docs.io;
import akka.testkit.AkkaJUnitActorSystemResource;
import org.junit.ClassRule;
import org.junit.Test;
import akka.actor.ActorSystem;
import akka.actor.UntypedActor;
//#imports
import java.net.InetSocketAddress;
import java.util.ArrayList;
import java.util.List;
import akka.actor.ActorRef;
import akka.io.Inet;
import akka.io.UdpConnected;
import akka.io.UdpConnectedMessage;
import akka.io.UdpSO;
import akka.util.ByteString;
//#imports
public class UdpConnectedDocTest {
static public class Demo extends UntypedActor {
ActorRef connectionActor = null;
ActorRef handler = getSelf();
ActorSystem system = context().system();
@Override
public void onReceive(Object msg) {
if ("connect".equals(msg)) {
//#manager
final ActorRef udp = UdpConnected.get(system).manager();
//#manager
//#connect
final InetSocketAddress remoteAddr =
new InetSocketAddress("127.0.0.1", 12345);
udp.tell(UdpConnectedMessage.connect(handler, remoteAddr), getSelf());
//#connect
//#connect-with-options
final InetSocketAddress localAddr =
new InetSocketAddress("127.0.0.1", 1234);
final List<Inet.SocketOption> options =
new ArrayList<Inet.SocketOption>();
options.add(UdpSO.broadcast(true));
udp.tell(UdpConnectedMessage.connect(handler, remoteAddr, localAddr, options), getSelf());
//#connect-with-options
} else
//#connected
if (msg instanceof UdpConnected.Connected) {
final UdpConnected.Connected conn = (UdpConnected.Connected) msg;
connectionActor = getSender(); // Save the worker ref for later use
}
//#connected
else
//#received
if (msg instanceof UdpConnected.Received) {
final UdpConnected.Received recv = (UdpConnected.Received) msg;
final ByteString data = recv.data();
// and do something with the received data ...
} else if (msg instanceof UdpConnected.CommandFailed) {
final UdpConnected.CommandFailed failed = (UdpConnected.CommandFailed) msg;
final UdpConnected.Command command = failed.cmd();
// react to failed connect, etc.
} else if (msg instanceof UdpConnected.Disconnected) {
// do something on disconnect
}
//#received
else
if ("send".equals(msg)) {
ByteString data = ByteString.empty();
//#send
connectionActor.tell(UdpConnectedMessage.send(data), getSelf());
//#send
}
}
}
@Test
public void demonstrateConnect() {
}
}