Package co.paralleluniverse.strands.concurrent

Source Code of co.paralleluniverse.strands.concurrent.AbstractQueuedSynchronizer

/*
* Quasar: lightweight threads and actors for the JVM.
* Copyright (c) 2013-2014, Parallel Universe Software Co. All rights reserved.
*
* This program and the accompanying materials are dual-licensed under
* either the terms of the Eclipse Public License v1.0 as published by
* the Eclipse Foundation
*   or (per the licensee's choosing)
* under the terms of the GNU Lesser General Public License version 3.0
* as published by the Free Software Foundation.
*
/*
* Based on code:
*/
/*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/publicdomain/zero/1.0/
*/

/*
* Adaptations:
*   thread -> strand
*   Thread -> Strand
*   LockSupport -> Strand
*
*   throws SuspendExceution
*
*  http://gee.cs.oswego.edu/dl/papers/aqs.pdf
*/

package co.paralleluniverse.strands.concurrent;

import co.paralleluniverse.common.util.UtilUnsafe;
import co.paralleluniverse.fibers.SuspendExecution;
import co.paralleluniverse.fibers.Suspendable;
import co.paralleluniverse.strands.Strand;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Date;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import sun.misc.Unsafe;

/**
* Provides a framework for implementing blocking locks and related
* synchronizers (semaphores, events, etc) that rely on
* first-in-first-out (FIFO) wait queues.  This class is designed to
* be a useful basis for most kinds of synchronizers that rely on a
* single atomic {@code int} value to represent state. Subclasses
* must define the protected methods that change this state, and which
* define what that state means in terms of this object being acquired
* or released.  Given these, the other methods in this class carry
* out all queuing and blocking mechanics. Subclasses can maintain
* other state fields, but only the atomically updated {@code int}
* value manipulated using methods {@link #getState}, {@link
* #setState} and {@link #compareAndSetState} is tracked with respect
* to synchronization.
*
* <p>Subclasses should be defined as non-public internal helper
* classes that are used to implement the synchronization properties
* of their enclosing class.  Class
* {@code AbstractQueuedSynchronizer} does not implement any
* synchronization interface.  Instead it defines methods such as
* {@link #acquireInterruptibly} that can be invoked as
* appropriate by concrete locks and related synchronizers to
* implement their public methods.
*
* <p>This class supports either or both a default <em>exclusive</em>
* mode and a <em>shared</em> mode. When acquired in exclusive mode,
* attempted acquires by other strands cannot succeed. Shared mode
* acquires by multiple strands may (but need not) succeed. This class
* does not &quot;understand&quot; these differences except in the
* mechanical sense that when a shared mode acquire succeeds, the next
* waiting strand (if one exists) must also determine whether it can
* acquire as well. Strands waiting in the different modes share the
* same FIFO queue. Usually, implementation subclasses support only
* one of these modes, but both can come into play for example in a
* {@link ReadWriteLock}. Subclasses that support only exclusive or
* only shared modes need not define the methods supporting the unused mode.
*
* <p>This class defines a nested {@link ConditionObject} class that
* can be used as a {@link Condition} implementation by subclasses
* supporting exclusive mode for which method {@link
* #isHeldExclusively} reports whether synchronization is exclusively
* held with respect to the current strand, method {@link #release}
* invoked with the current {@link #getState} value fully releases
* this object, and {@link #acquire}, given this saved state value,
* eventually restores this object to its previous acquired state.  No
* {@code AbstractQueuedSynchronizer} method otherwise creates such a
* condition, so if this constraint cannot be met, do not use it.  The
* behavior of {@link ConditionObject} depends of course on the
* semantics of its synchronizer implementation.
*
* <p>This class provides inspection, instrumentation, and monitoring
* methods for the internal queue, as well as similar methods for
* condition objects. These can be exported as desired into classes
* using an {@code AbstractQueuedSynchronizer} for their
* synchronization mechanics.
*
* <p>Serialization of this class stores only the underlying atomic
* integer maintaining state, so deserialized objects have empty
* strand queues. Typical subclasses requiring serializability will
* define a {@code readObject} method that restores this to a known
* initial state upon deserialization.
*
* <h3>Usage</h3>
*
* <p>To use this class as the basis of a synchronizer, redefine the
* following methods, as applicable, by inspecting and/or modifying
* the synchronization state using {@link #getState}, {@link
* #setState} and/or {@link #compareAndSetState}:
*
* <ul>
* <li> {@link #tryAcquire}
* <li> {@link #tryRelease}
* <li> {@link #tryAcquireShared}
* <li> {@link #tryReleaseShared}
* <li> {@link #isHeldExclusively}
* </ul>
*
* Each of these methods by default throws {@link
* UnsupportedOperationException}.  Implementations of these methods
* must be internally strand-safe, and should in general be short and
* not block. Defining these methods is the <em>only</em> supported
* means of using this class. All other methods are declared
* {@code final} because they cannot be independently varied.
*
* <p>You may also find the inherited methods from {@link
* AbstractOwnableSynchronizer} useful to keep track of the strand
* owning an exclusive synchronizer.  You are encouraged to use them
* -- this enables monitoring and diagnostic tools to assist users in
* determining which strands hold locks.
*
* <p>Even though this class is based on an internal FIFO queue, it
* does not automatically enforce FIFO acquisition policies.  The core
* of exclusive synchronization takes the form:
*
* <pre>
* Acquire:
*     while (!tryAcquire(arg)) {
*        <em>enqueue strand if it is not already queued</em>;
*        <em>possibly block current strand</em>;
*     }
*
* Release:
*     if (tryRelease(arg))
*        <em>unblock the first queued strand</em>;
* </pre>
*
* (Shared mode is similar but may involve cascading signals.)
*
* <p id="barging">Because checks in acquire are invoked before
* enqueuing, a newly acquiring strand may <em>barge</em> ahead of
* others that are blocked and queued.  However, you can, if desired,
* define {@code tryAcquire} and/or {@code tryAcquireShared} to
* disable barging by internally invoking one or more of the inspection
* methods, thereby providing a <em>fair</em> FIFO acquisition order.
* In particular, most fair synchronizers can define {@code tryAcquire}
* to return {@code false} if {@link #hasQueuedPredecessors} (a method
* specifically designed to be used by fair synchronizers) returns
* {@code true}.  Other variations are possible.
*
* <p>Throughput and scalability are generally highest for the
* default barging (also known as <em>greedy</em>,
* <em>renouncement</em>, and <em>convoy-avoidance</em>) strategy.
* While this is not guaranteed to be fair or starvation-free, earlier
* queued strands are allowed to recontend before later queued
* strands, and each recontention has an unbiased chance to succeed
* against incoming strands.  Also, while acquires do not
* &quot;spin&quot; in the usual sense, they may perform multiple
* invocations of {@code tryAcquire} interspersed with other
* computations before blocking.  This gives most of the benefits of
* spins when exclusive synchronization is only briefly held, without
* most of the liabilities when it isn't. If so desired, you can
* augment this by preceding calls to acquire methods with
* "fast-path" checks, possibly prechecking {@link #hasContended}
* and/or {@link #hasQueuedStrands} to only do so if the synchronizer
* is likely not to be contended.
*
* <p>This class provides an efficient and scalable basis for
* synchronization in part by specializing its range of use to
* synchronizers that can rely on {@code int} state, acquire, and
* release parameters, and an internal FIFO wait queue. When this does
* not suffice, you can build synchronizers from a lower level using
* {@link java.util.concurrent.atomic atomic} classes, your own custom
* {@link java.util.Queue} classes, and {@link LockSupport} blocking
* support.
*
* <h3>Usage Examples</h3>
*
* <p>Here is a non-reentrant mutual exclusion lock class that uses
* the value zero to represent the unlocked state, and one to
* represent the locked state. While a non-reentrant lock
* does not strictly require recording of the current owner
* strand, this class does so anyway to make usage easier to monitor.
* It also supports conditions and exposes
* one of the instrumentation methods:
*
<pre> {@code
* class Mutex implements Lock, java.io.Serializable {
*
*   // Our internal helper class
*   private static class Sync extends AbstractQueuedSynchronizer {
*     // Reports whether in locked state
*     protected boolean isHeldExclusively() {
*       return getState() == 1;
*     }
*
*     // Acquires the lock if state is zero
*     public boolean tryAcquire(int acquires) {
*       assert acquires == 1; // Otherwise unused
*       if (compareAndSetState(0, 1)) {
*         setExclusiveOwnerStrand(Strand.currentStrand());
*         return true;
*       }
*       return false;
*     }
*
*     // Releases the lock by setting state to zero
*     protected boolean tryRelease(int releases) {
*       assert releases == 1; // Otherwise unused
*       if (getState() == 0) throw new IllegalMonitorStateException();
*       setExclusiveOwnerStrand(null);
*       setState(0);
*       return true;
*     }
*
*     // Provides a Condition
*     Condition newCondition() { return new ConditionObject(); }
*
*     // Deserializes properly
*     private void readObject(ObjectInputStream s)
*         throws IOException, ClassNotFoundException {
*       s.defaultReadObject();
*       setState(0); // reset to unlocked state
*     }
*   }
*
*   // The sync object does all the hard work. We just forward to it.
*   private final Sync sync = new Sync();
*
*   public void lock()                { sync.acquire(1); }
*   public boolean tryLock()          { return sync.tryAcquire(1); }
*   public void unlock()              { sync.release(1); }
*   public Condition newCondition()   { return sync.newCondition(); }
*   public boolean isLocked()         { return sync.isHeldExclusively(); }
*   public boolean hasQueuedStrands() { return sync.hasQueuedStrands(); }
*   public void lockInterruptibly() throws InterruptedException {
*     sync.acquireInterruptibly(1);
*   }
*   public boolean tryLock(long timeout, TimeUnit unit)
*       throws InterruptedException {
*     return sync.tryAcquireNanos(1, unit.toNanos(timeout));
*   }
* }}</pre>
*
* <p>Here is a latch class that is like a
* {@link java.util.concurrent.CountDownLatch CountDownLatch}
* except that it only requires a single {@code signal} to
* fire. Because a latch is non-exclusive, it uses the {@code shared}
* acquire and release methods.
*
<pre> {@code
* class BooleanLatch {
*
*   private static class Sync extends AbstractQueuedSynchronizer {
*     boolean isSignalled() { return getState() != 0; }
*
*     protected int tryAcquireShared(int ignore) {
*       return isSignalled() ? 1 : -1;
*     }
*
*     protected boolean tryReleaseShared(int ignore) {
*       setState(1);
*       return true;
*     }
*   }
*
*   private final Sync sync = new Sync();
*   public boolean isSignalled() { return sync.isSignalled(); }
*   public void signal()         { sync.releaseShared(1); }
*   public void await() throws InterruptedException {
*     sync.acquireSharedInterruptibly(1);
*   }
* }}</pre>
*
* @since 1.5
* @author Doug Lea
*/
public abstract class AbstractQueuedSynchronizer
    extends AbstractOwnableSynchronizer
    implements java.io.Serializable {

    private static final long serialVersionUID = 7373984972572414691L;

    /**
     * Creates a new {@code AbstractQueuedSynchronizer} instance
     * with initial synchronization state of zero.
     */
    protected AbstractQueuedSynchronizer() { }

    /**
     * Wait queue node class.
     *
     * <p>The wait queue is a variant of a "CLH" (Craig, Landin, and
     * Hagersten) lock queue. CLH locks are normally used for
     * spinlocks.  We instead use them for blocking synchronizers, but
     * use the same basic tactic of holding some of the control
     * information about a strand in the predecessor of its node.  A
     * "status" field in each node keeps track of whether a strand
     * should block.  A node is signalled when its predecessor
     * releases.  Each node of the queue otherwise serves as a
     * specific-notification-style monitor holding a single waiting
     * strand. The status field does NOT control whether strands are
     * granted locks etc though.  A strand may try to acquire if it is
     * first in the queue. But being first does not guarantee success;
     * it only gives the right to contend.  So the currently released
     * contender strand may need to rewait.
     *
     * <p>To enqueue into a CLH lock, you atomically splice it in as new
     * tail. To dequeue, you just set the head field.
     * <pre>
     *      +------+  prev +-----+       +-----+
     * head |      | <---- |     | <---- |     |  tail
     *      +------+       +-----+       +-----+
     * </pre>
     *
     * <p>Insertion into a CLH queue requires only a single atomic
     * operation on "tail", so there is a simple atomic point of
     * demarcation from unqueued to queued. Similarly, dequeuing
     * involves only updating the "head". However, it takes a bit
     * more work for nodes to determine who their successors are,
     * in part to deal with possible cancellation due to timeouts
     * and interrupts.
     *
     * <p>The "prev" links (not used in original CLH locks), are mainly
     * needed to handle cancellation. If a node is cancelled, its
     * successor is (normally) relinked to a non-cancelled
     * predecessor. For explanation of similar mechanics in the case
     * of spin locks, see the papers by Scott and Scherer at
     * http://www.cs.rochester.edu/u/scott/synchronization/
     *
     * <p>We also use "next" links to implement blocking mechanics.
     * The strand id for each node is kept in its own node, so a
     * predecessor signals the next node to wake up by traversing
     * next link to determine which strand it is.  Determination of
     * successor must avoid races with newly queued nodes to set
     * the "next" fields of their predecessors.  This is solved
     * when necessary by checking backwards from the atomically
     * updated "tail" when a node's successor appears to be null.
     * (Or, said differently, the next-links are an optimization
     * so that we don't usually need a backward scan.)
     *
     * <p>Cancellation introduces some conservatism to the basic
     * algorithms.  Since we must poll for cancellation of other
     * nodes, we can miss noticing whether a cancelled node is
     * ahead or behind us. This is dealt with by always unparking
     * successors upon cancellation, allowing them to stabilize on
     * a new predecessor, unless we can identify an uncancelled
     * predecessor who will carry this responsibility.
     *
     * <p>CLH queues need a dummy header node to get started. But
     * we don't create them on construction, because it would be wasted
     * effort if there is never contention. Instead, the node
     * is constructed and head and tail pointers are set upon first
     * contention.
     *
     * <p>Strands waiting on Conditions use the same nodes, but
     * use an additional link. Conditions only need to link nodes
     * in simple (non-concurrent) linked queues because they are
     * only accessed when exclusively held.  Upon await, a node is
     * inserted into a condition queue.  Upon signal, the node is
     * transferred to the main queue.  A special value of status
     * field is used to mark which queue a node is on.
     *
     * <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill
     * Scherer and Michael Scott, along with members of JSR-166
     * expert group, for helpful ideas, discussions, and critiques
     * on the design of this class.
     */
    static final class Node {
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;

        /** waitStatus value to indicate strand has cancelled */
        static final int CANCELLED =  1;
        /** waitStatus value to indicate successor's strand needs unparking */
        static final int SIGNAL    = -1;
        /** waitStatus value to indicate strand is waiting on condition */
        static final int CONDITION = -2;
        /**
         * waitStatus value to indicate the next acquireShared should
         * unconditionally propagate
         */
        static final int PROPAGATE = -3;

        /**
         * Status field, taking on only the values:
         *   SIGNAL:     The successor of this node is (or will soon be)
         *               blocked (via park), so the current node must
         *               unpark its successor when it releases or
         *               cancels. To avoid races, acquire methods must
         *               first indicate they need a signal,
         *               then retry the atomic acquire, and then,
         *               on failure, block.
         *   CANCELLED:  This node is cancelled due to timeout or interrupt.
         *               Nodes never leave this state. In particular,
         *               a strand with cancelled node never again blocks.
         *   CONDITION:  This node is currently on a condition queue.
         *               It will not be used as a sync queue node
         *               until transferred, at which time the status
         *               will be set to 0. (Use of this value here has
         *               nothing to do with the other uses of the
         *               field, but simplifies mechanics.)
         *   PROPAGATE:  A releaseShared should be propagated to other
         *               nodes. This is set (for head node only) in
         *               doReleaseShared to ensure propagation
         *               continues, even if other operations have
         *               since intervened.
         *   0:          None of the above
         *
         * The values are arranged numerically to simplify use.
         * Non-negative values mean that a node doesn't need to
         * signal. So, most code doesn't need to check for particular
         * values, just for sign.
         *
         * The field is initialized to 0 for normal sync nodes, and
         * CONDITION for condition nodes.  It is modified using CAS
         * (or when possible, unconditional volatile writes).
         */
        volatile int waitStatus;

        /**
         * Link to predecessor node that current node/strand relies on
         * for checking waitStatus. Assigned during enqueuing, and nulled
         * out (for sake of GC) only upon dequeuing.  Also, upon
         * cancellation of a predecessor, we short-circuit while
         * finding a non-cancelled one, which will always exist
         * because the head node is never cancelled: A node becomes
         * head only as a result of successful acquire. A
         * cancelled strand never succeeds in acquiring, and a strand only
         * cancels itself, not any other node.
         */
        volatile Node prev;

        /**
         * Link to the successor node that the current node/strand
         * unparks upon release. Assigned during enqueuing, adjusted
         * when bypassing cancelled predecessors, and nulled out (for
         * sake of GC) when dequeued.  The enq operation does not
         * assign next field of a predecessor until after attachment,
         * so seeing a null next field does not necessarily mean that
         * node is at end of queue. However, if a next field appears
         * to be null, we can scan prev's from the tail to
         * double-check.  The next field of cancelled nodes is set to
         * point to the node itself instead of null, to make life
         * easier for isOnSyncQueue.
         */
        volatile Node next;

        /**
         * The strand that enqueued this node.  Initialized on
         * construction and nulled out after use.
         */
        volatile Strand strand;

        /**
         * Link to next node waiting on condition, or the special
         * value SHARED.  Because condition queues are accessed only
         * when holding in exclusive mode, we just need a simple
         * linked queue to hold nodes while they are waiting on
         * conditions. They are then transferred to the queue to
         * re-acquire. And because conditions can only be exclusive,
         * we save a field by using special value to indicate shared
         * mode.
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode.
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if null.
         * Use when predecessor cannot be null.  The null check could
         * be elided, but is present to help the VM.
         *
         * @return the predecessor of this node
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

        Node() {    // Used to establish initial head or SHARED marker
        }

        Node(Strand strand, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.strand = strand;
        }

        Node(Strand strand, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.strand = strand;
        }
    }

    /**
     * Head of the wait queue, lazily initialized.  Except for
     * initialization, it is modified only via method setHead.  Note:
     * If head exists, its waitStatus is guaranteed not to be
     * CANCELLED.
     */
    private transient volatile Node head;

    /**
     * Tail of the wait queue, lazily initialized.  Modified only via
     * method enq to add new wait node.
     */
    private transient volatile Node tail;

    /**
     * The synchronization state.
     */
    private volatile int state;

    /**
     * Returns the current value of synchronization state.
     * This operation has memory semantics of a {@code volatile} read.
     * @return current state value
     */
    protected final int getState() {
        return state;
    }

    /**
     * Sets the value of synchronization state.
     * This operation has memory semantics of a {@code volatile} write.
     * @param newState the new state value
     */
    protected final void setState(int newState) {
        state = newState;
    }

    /**
     * Atomically sets synchronization state to the given updated
     * value if the current state value equals the expected value.
     * This operation has memory semantics of a {@code volatile} read
     * and write.
     *
     * @param expect the expected value
     * @param update the new value
     * @return {@code true} if successful. False return indicates that the actual
     *         value was not equal to the expected value.
     */
    protected final boolean compareAndSetState(int expect, int update) {
        // See below for intrinsics setup to support this
        return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
    }

    // Queuing utilities

    /**
     * The number of nanoseconds for which it is faster to spin
     * rather than to use timed park. A rough estimate suffices
     * to improve responsiveness with very short timeouts.
     */
    static final long spinForTimeoutThreshold = 1000L;

    /**
     * Inserts node into queue, initializing if necessary. See picture above.
     * @param node the node to insert
     * @return node's predecessor
     */
    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

    /**
     * Creates and enqueues node for current strand and given mode.
     *
     * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
     * @return the new node
     */
    private Node addWaiter(Node mode) {
        Node node = new Node(Strand.currentStrand(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

    /**
     * Sets head of queue to be node, thus dequeuing. Called only by
     * acquire methods.  Also nulls out unused fields for sake of GC
     * and to suppress unnecessary signals and traversals.
     *
     * @param node the node
     */
    private void setHead(Node node) {
        head = node;
        node.strand = null;
        node.prev = null;
    }

    /**
     * Wakes up node's successor, if one exists.
     *
     * @param node the node
     */
    private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting strand.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Strand to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            Strand.unpark(s.strand);
    }

    /**
     * Release action for shared mode -- signals successor and ensures
     * propagation. (Note: For exclusive mode, release just amounts
     * to calling unparkSuccessor of head if it needs signal.)
     */
    private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

    /**
     * Sets head of queue, and checks if successor may be waiting
     * in shared mode, if so propagating if either propagate > 0 or
     * PROPAGATE status was set.
     *
     * @param node the node
     * @param propagate the return value from a tryAcquireShared
     */
    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
        setHead(node);
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
         * and
         *   The next node is waiting in shared mode,
         *     or we don't know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
        if (propagate > 0 || h == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared();
        }
    }

    // Utilities for various versions of acquire

    /**
     * Cancels an ongoing attempt to acquire.
     *
     * @param node the node
     */
    private void cancelAcquire(Node node) {
        // Ignore if node doesn't exist
        if (node == null)
            return;

        node.strand = null;

        // Skip cancelled predecessors
        Node pred = node.prev;
        while (pred.waitStatus > 0)
            node.prev = pred = pred.prev;

        // predNext is the apparent node to unsplice. CASes below will
        // fail if not, in which case, we lost race vs another cancel
        // or signal, so no further action is necessary.
        Node predNext = pred.next;

        // Can use unconditional write instead of CAS here.
        // After this atomic step, other Nodes can skip past us.
        // Before, we are free of interference from other strands.
        node.waitStatus = Node.CANCELLED;

        // If we are the tail, remove ourselves.
        if (node == tail && compareAndSetTail(node, pred)) {
            compareAndSetNext(pred, predNext, null);
        } else {
            // If successor needs signal, try to set pred's next-link
            // so it will get one. Otherwise wake it up to propagate.
            int ws;
            if (pred != head &&
                ((ws = pred.waitStatus) == Node.SIGNAL ||
                 (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
                pred.strand != null) {
                Node next = node.next;
                if (next != null && next.waitStatus <= 0)
                    compareAndSetNext(pred, predNext, next);
            } else {
                unparkSuccessor(node);
            }

            node.next = node; // help GC
        }
    }

    /**
     * Checks and updates status for a node that failed to acquire.
     * Returns true if strand should block. This is the main signal
     * control in all acquire loops.  Requires that pred == node.prev.
     *
     * @param pred node's predecessor holding status
     * @param node the node
     * @return {@code true} if strand should block
     */
    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

    /**
     * Convenience method to interrupt current strand.
     */
    static void selfInterrupt() {
        Strand.currentStrand().interrupt();
    }

    /**
     * Convenience method to park and then check if interrupted
     *
     * @return {@code true} if interrupted
     */
    private boolean parkAndCheckInterrupt() throws SuspendExecution {
        Strand.park(this);
        return Strand.interrupted();
    }

    /*
     * Various flavors of acquire, varying in exclusive/shared and
     * control modes.  Each is mostly the same, but annoyingly
     * different.  Only a little bit of factoring is possible due to
     * interactions of exception mechanics (including ensuring that we
     * cancel if tryAcquire throws exception) and other control, at
     * least not without hurting performance too much.
     */

    /**
     * Acquires in exclusive uninterruptible mode for strand already in
     * queue. Used by condition wait methods as well as acquire.
     *
     * @param node the node
     * @param arg the acquire argument
     * @return {@code true} if interrupted while waiting
     */
    final boolean acquireQueued(final Node node, int arg) throws SuspendExecution {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in exclusive interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireInterruptibly(int arg)
        throws InterruptedException, SuspendExecution {
        final Node node = addWaiter(Node.EXCLUSIVE);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in exclusive timed mode.
     *
     * @param arg the acquire argument
     * @param nanosTimeout max wait time
     * @return {@code true} if acquired
     */
    private boolean doAcquireNanos(int arg, long nanosTimeout)
            throws InterruptedException, SuspendExecution {
        if (nanosTimeout <= 0L)
            return false;
        final long deadline = System.nanoTime() + nanosTimeout;
        final Node node = addWaiter(Node.EXCLUSIVE);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return true;
                }
                nanosTimeout = deadline - System.nanoTime();
                if (nanosTimeout <= 0L)
                    return false;
                if (shouldParkAfterFailedAcquire(p, node) &&
                    nanosTimeout > spinForTimeoutThreshold)
                    Strand.parkNanos(this, nanosTimeout);
                if (Strand.interrupted())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in shared uninterruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireShared(int arg) throws SuspendExecution {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        if (interrupted)
                            selfInterrupt();
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException, SuspendExecution {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in shared timed mode.
     *
     * @param arg the acquire argument
     * @param nanosTimeout max wait time
     * @return {@code true} if acquired
     */
    private boolean doAcquireSharedNanos(int arg, long nanosTimeout)
            throws InterruptedException, SuspendExecution {
        if (nanosTimeout <= 0L)
            return false;
        final long deadline = System.nanoTime() + nanosTimeout;
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return true;
                    }
                }
                nanosTimeout = deadline - System.nanoTime();
                if (nanosTimeout <= 0L)
                    return false;
                if (shouldParkAfterFailedAcquire(p, node) &&
                    nanosTimeout > spinForTimeoutThreshold)
                    Strand.parkNanos(this, nanosTimeout);
                if (Strand.interrupted())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    // Main exported methods

    /**
     * Attempts to acquire in exclusive mode. This method should query
     * if the state of the object permits it to be acquired in the
     * exclusive mode, and if so to acquire it.
     *
     * <p>This method is always invoked by the strand performing
     * acquire.  If this method reports failure, the acquire method
     * may queue the strand, if it is not already queued, until it is
     * signalled by a release from some other strand. This can be used
     * to implement method {@link Lock#tryLock()}.
     *
     * <p>The default
     * implementation throws {@link UnsupportedOperationException}.
     *
     * @param arg the acquire argument. This value is always the one
     *        passed to an acquire method, or is the value saved on entry
     *        to a condition wait.  The value is otherwise uninterpreted
     *        and can represent anything you like.
     * @return {@code true} if successful. Upon success, this object has
     *         been acquired.
     * @throws IllegalMonitorStateException if acquiring would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if exclusive mode is not supported
     */
    protected boolean tryAcquire(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * Attempts to set the state to reflect a release in exclusive
     * mode.
     *
     * <p>This method is always invoked by the strand performing release.
     *
     * <p>The default implementation throws
     * {@link UnsupportedOperationException}.
     *
     * @param arg the release argument. This value is always the one
     *        passed to a release method, or the current state value upon
     *        entry to a condition wait.  The value is otherwise
     *        uninterpreted and can represent anything you like.
     * @return {@code true} if this object is now in a fully released
     *         state, so that any waiting strands may attempt to acquire;
     *         and {@code false} otherwise.
     * @throws IllegalMonitorStateException if releasing would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if exclusive mode is not supported
     */
    protected boolean tryRelease(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * Attempts to acquire in shared mode. This method should query if
     * the state of the object permits it to be acquired in the shared
     * mode, and if so to acquire it.
     *
     * <p>This method is always invoked by the strand performing
     * acquire.  If this method reports failure, the acquire method
     * may queue the strand, if it is not already queued, until it is
     * signalled by a release from some other strand.
     *
     * <p>The default implementation throws {@link
     * UnsupportedOperationException}.
     *
     * @param arg the acquire argument. This value is always the one
     *        passed to an acquire method, or is the value saved on entry
     *        to a condition wait.  The value is otherwise uninterpreted
     *        and can represent anything you like.
     * @return a negative value on failure; zero if acquisition in shared
     *         mode succeeded but no subsequent shared-mode acquire can
     *         succeed; and a positive value if acquisition in shared
     *         mode succeeded and subsequent shared-mode acquires might
     *         also succeed, in which case a subsequent waiting strand
     *         must check availability. (Support for three different
     *         return values enables this method to be used in contexts
     *         where acquires only sometimes act exclusively.)  Upon
     *         success, this object has been acquired.
     * @throws IllegalMonitorStateException if acquiring would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if shared mode is not supported
     */
    protected int tryAcquireShared(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * Attempts to set the state to reflect a release in shared mode.
     *
     * <p>This method is always invoked by the strand performing release.
     *
     * <p>The default implementation throws
     * {@link UnsupportedOperationException}.
     *
     * @param arg the release argument. This value is always the one
     *        passed to a release method, or the current state value upon
     *        entry to a condition wait.  The value is otherwise
     *        uninterpreted and can represent anything you like.
     * @return {@code true} if this release of shared mode may permit a
     *         waiting acquire (shared or exclusive) to succeed; and
     *         {@code false} otherwise
     * @throws IllegalMonitorStateException if releasing would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if shared mode is not supported
     */
    protected boolean tryReleaseShared(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * Returns {@code true} if synchronization is held exclusively with
     * respect to the current (calling) strand.  This method is invoked
     * upon each call to a non-waiting {@link ConditionObject} method.
     * (Waiting methods instead invoke {@link #release}.)
     *
     * <p>The default implementation throws {@link
     * UnsupportedOperationException}. This method is invoked
     * internally only within {@link ConditionObject} methods, so need
     * not be defined if conditions are not used.
     *
     * @return {@code true} if synchronization is held exclusively;
     *         {@code false} otherwise
     * @throws UnsupportedOperationException if conditions are not supported
     */
    protected boolean isHeldExclusively() {
        throw new UnsupportedOperationException();
    }

    /**
     * Acquires in exclusive mode, ignoring interrupts.  Implemented
     * by invoking at least once {@link #tryAcquire},
     * returning on success.  Otherwise the strand is queued, possibly
     * repeatedly blocking and unblocking, invoking {@link
     * #tryAcquire} until success.  This method can be used
     * to implement method {@link Lock#lock}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     */
    @Suspendable
    public final void acquire(int arg) {
        try {
            if (!tryAcquire(arg)
                    && acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
                selfInterrupt();
        } catch (SuspendExecution e) {
            throw new AssertionError();
        }
    }

    /**
     * Acquires in exclusive mode, aborting if interrupted.
     * Implemented by first checking interrupt status, then invoking
     * at least once {@link #tryAcquire}, returning on
     * success.  Otherwise the strand is queued, possibly repeatedly
     * blocking and unblocking, invoking {@link #tryAcquire}
     * until success or the strand is interrupted.  This method can be
     * used to implement method {@link Lock#lockInterruptibly}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     * @throws InterruptedException if the current strand is interrupted
     */
    @Suspendable
    public final void acquireInterruptibly(int arg)
            throws InterruptedException {
        try {
            if (Strand.interrupted())
                throw new InterruptedException();
            if (!tryAcquire(arg))
                doAcquireInterruptibly(arg);
        } catch (SuspendExecution e) {
            throw new AssertionError();
        }
    }

    /**
     * Attempts to acquire in exclusive mode, aborting if interrupted,
     * and failing if the given timeout elapses.  Implemented by first
     * checking interrupt status, then invoking at least once {@link
     * #tryAcquire}, returning on success.  Otherwise, the strand is
     * queued, possibly repeatedly blocking and unblocking, invoking
     * {@link #tryAcquire} until success or the strand is interrupted
     * or the timeout elapses.  This method can be used to implement
     * method {@link Lock#tryLock(long, TimeUnit)}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     * @param nanosTimeout the maximum number of nanoseconds to wait
     * @return {@code true} if acquired; {@code false} if timed out
     * @throws InterruptedException if the current strand is interrupted
     */
    @Suspendable
    public final boolean tryAcquireNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        try {
            if (Strand.interrupted())
                throw new InterruptedException();
            return tryAcquire(arg)
                    || doAcquireNanos(arg, nanosTimeout);
        } catch (SuspendExecution e) {
            throw new AssertionError();
        }
    }

    /**
     * Releases in exclusive mode.  Implemented by unblocking one or
     * more strands if {@link #tryRelease} returns true.
     * This method can be used to implement method {@link Lock#unlock}.
     *
     * @param arg the release argument.  This value is conveyed to
     *        {@link #tryRelease} but is otherwise uninterpreted and
     *        can represent anything you like.
     * @return the value returned from {@link #tryRelease}
     */
    public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

    /**
     * Acquires in shared mode, ignoring interrupts.  Implemented by
     * first invoking at least once {@link #tryAcquireShared},
     * returning on success.  Otherwise the strand is queued, possibly
     * repeatedly blocking and unblocking, invoking {@link
     * #tryAcquireShared} until success.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquireShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     */
    @Suspendable
    public final void acquireShared(int arg) {
        try {
            if (tryAcquireShared(arg) < 0)
                doAcquireShared(arg);
        } catch (SuspendExecution e) {
            throw new AssertionError();
        }
    }

    /**
     * Acquires in shared mode, aborting if interrupted.  Implemented
     * by first checking interrupt status, then invoking at least once
     * {@link #tryAcquireShared}, returning on success.  Otherwise the
     * strand is queued, possibly repeatedly blocking and unblocking,
     * invoking {@link #tryAcquireShared} until success or the strand
     * is interrupted.
     * @param arg the acquire argument.
     * This value is conveyed to {@link #tryAcquireShared} but is
     * otherwise uninterpreted and can represent anything
     * you like.
     * @throws InterruptedException if the current strand is interrupted
     */
    @Suspendable
    public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        try {
            if (Strand.interrupted())
                throw new InterruptedException();
            if (tryAcquireShared(arg) < 0)
                doAcquireSharedInterruptibly(arg);
        } catch (SuspendExecution e) {
            throw new AssertionError();
        }
    }

    /**
     * Attempts to acquire in shared mode, aborting if interrupted, and
     * failing if the given timeout elapses.  Implemented by first
     * checking interrupt status, then invoking at least once {@link
     * #tryAcquireShared}, returning on success.  Otherwise, the
     * strand is queued, possibly repeatedly blocking and unblocking,
     * invoking {@link #tryAcquireShared} until success or the strand
     * is interrupted or the timeout elapses.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquireShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     * @param nanosTimeout the maximum number of nanoseconds to wait
     * @return {@code true} if acquired; {@code false} if timed out
     * @throws InterruptedException if the current strand is interrupted
     */
    public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        try {
            if (Strand.interrupted())
                throw new InterruptedException();
            return tryAcquireShared(arg) >= 0
                    || doAcquireSharedNanos(arg, nanosTimeout);
        } catch (SuspendExecution e) {
            throw new AssertionError();
        }
    }

    /**
     * Releases in shared mode.  Implemented by unblocking one or more
     * strands if {@link #tryReleaseShared} returns true.
     *
     * @param arg the release argument.  This value is conveyed to
     *        {@link #tryReleaseShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     * @return the value returned from {@link #tryReleaseShared}
     */
    public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }

    // Queue inspection methods

    /**
     * Queries whether any strands are waiting to acquire. Note that
     * because cancellations due to interrupts and timeouts may occur
     * at any time, a {@code true} return does not guarantee that any
     * other strand will ever acquire.
     *
     * <p>In this implementation, this operation returns in
     * constant time.
     *
     * @return {@code true} if there may be other strands waiting to acquire
     */
    public final boolean hasQueuedStrands() {
        return head != tail;
    }

    /**
     * Queries whether any strands have ever contended to acquire this
     * synchronizer; that is if an acquire method has ever blocked.
     *
     * <p>In this implementation, this operation returns in
     * constant time.
     *
     * @return {@code true} if there has ever been contention
     */
    public final boolean hasContended() {
        return head != null;
    }

    /**
     * Returns the first (longest-waiting) strand in the queue, or
     * {@code null} if no strands are currently queued.
     *
     * <p>In this implementation, this operation normally returns in
     * constant time, but may iterate upon contention if other strands are
     * concurrently modifying the queue.
     *
     * @return the first (longest-waiting) strand in the queue, or
     *         {@code null} if no strands are currently queued
     */
    public final Strand getFirstQueuedStrand() {
        // handle only fast path, else relay
        return (head == tail) ? null : fullGetFirstQueuedStrand();
    }

    /**
     * Version of getFirstQueuedStrand called when fastpath fails
     */
    private Strand fullGetFirstQueuedStrand() {
        /*
         * The first node is normally head.next. Try to get its
         * strand field, ensuring consistent reads: If strand
         * field is nulled out or s.prev is no longer head, then
         * some other strand(s) concurrently performed setHead in
         * between some of our reads. We try this twice before
         * resorting to traversal.
         */
        Node h, s;
        Strand st;
        if (((h = head) != null && (s = h.next) != null &&
             s.prev == head && (st = s.strand) != null) ||
            ((h = head) != null && (s = h.next) != null &&
             s.prev == head && (st = s.strand) != null))
            return st;

        /*
         * Head's next field might not have been set yet, or may have
         * been unset after setHead. So we must check to see if tail
         * is actually first node. If not, we continue on, safely
         * traversing from tail back to head to find first,
         * guaranteeing termination.
         */

        Node t = tail;
        Strand firstStrand = null;
        while (t != null && t != head) {
            Strand tt = t.strand;
            if (tt != null)
                firstStrand = tt;
            t = t.prev;
        }
        return firstStrand;
    }

    /**
     * Returns true if the given strand is currently queued.
     *
     * <p>This implementation traverses the queue to determine
     * presence of the given strand.
     *
     * @param strand the strand
     * @return {@code true} if the given strand is on the queue
     * @throws NullPointerException if the strand is null
     */
    public final boolean isQueued(Strand strand) {
        if (strand == null)
            throw new NullPointerException();
        for (Node p = tail; p != null; p = p.prev)
            if (p.strand == strand)
                return true;
        return false;
    }

    /**
     * Returns {@code true} if the apparent first queued strand, if one
     * exists, is waiting in exclusive mode.  If this method returns
     * {@code true}, and the current strand is attempting to acquire in
     * shared mode (that is, this method is invoked from {@link
     * #tryAcquireShared}) then it is guaranteed that the current strand
     * is not the first queued strand.  Used only as a heuristic in
     * ReentrantReadWriteLock.
     */
    final boolean apparentlyFirstQueuedIsExclusive() {
        Node h, s;
        return (h = head) != null &&
            (s = h.next!= null &&
            !s.isShared()         &&
            s.strand != null;
    }

    /**
     * Queries whether any strands have been waiting to acquire longer
     * than the current strand.
     *
     * <p>An invocation of this method is equivalent to (but may be
     * more efficient than):
     *  <pre> {@code
     * getFirstQueuedStrand() != Strand.currentStrand() &&
     * hasQueuedStrands()}</pre>
     *
     * <p>Note that because cancellations due to interrupts and
     * timeouts may occur at any time, a {@code true} return does not
     * guarantee that some other strand will acquire before the current
     * strand.  Likewise, it is possible for another strand to win a
     * race to enqueue after this method has returned {@code false},
     * due to the queue being empty.
     *
     * <p>This method is designed to be used by a fair synchronizer to
     * avoid <a href="AbstractQueuedSynchronizer#barging">barging</a>.
     * Such a synchronizer's {@link #tryAcquire} method should return
     * {@code false}, and its {@link #tryAcquireShared} method should
     * return a negative value, if this method returns {@code true}
     * (unless this is a reentrant acquire).  For example, the {@code
     * tryAcquire} method for a fair, reentrant, exclusive mode
     * synchronizer might look like this:
     *
     *  <pre> {@code
     * protected boolean tryAcquire(int arg) {
     *   if (isHeldExclusively()) {
     *     // A reentrant acquire; increment hold count
     *     return true;
     *   } else if (hasQueuedPredecessors()) {
     *     return false;
     *   } else {
     *     // try to acquire normally
     *   }
     * }}</pre>
     *
     * @return {@code true} if there is a queued strand preceding the
     *         current strand, and {@code false} if the current strand
     *         is at the head of the queue or the queue is empty
     * @since 1.7
     */
    public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // strand is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
            ((s = h.next) == null || s.strand != Strand.currentStrand());
    }


    // Instrumentation and monitoring methods

    /**
     * Returns an estimate of the number of strands waiting to
     * acquire.  The value is only an estimate because the number of
     * strands may change dynamically while this method traverses
     * internal data structures.  This method is designed for use in
     * monitoring system state, not for synchronization
     * control.
     *
     * @return the estimated number of strands waiting to acquire
     */
    public final int getQueueLength() {
        int n = 0;
        for (Node p = tail; p != null; p = p.prev) {
            if (p.strand != null)
                ++n;
        }
        return n;
    }

    /**
     * Returns a collection containing strands that may be waiting to
     * acquire.  Because the actual set of strands may change
     * dynamically while constructing this result, the returned
     * collection is only a best-effort estimate.  The elements of the
     * returned collection are in no particular order.  This method is
     * designed to facilitate construction of subclasses that provide
     * more extensive monitoring facilities.
     *
     * @return the collection of strands
     */
    public final Collection<Strand> getQueuedStrands() {
        ArrayList<Strand> list = new ArrayList<Strand>();
        for (Node p = tail; p != null; p = p.prev) {
            Strand t = p.strand;
            if (t != null)
                list.add(t);
        }
        return list;
    }

    /**
     * Returns a collection containing strands that may be waiting to
     * acquire in exclusive mode. This has the same properties
     * as {@link #getQueuedStrands} except that it only returns
     * those strands waiting due to an exclusive acquire.
     *
     * @return the collection of strands
     */
    public final Collection<Strand> getExclusiveQueuedStrands() {
        ArrayList<Strand> list = new ArrayList<Strand>();
        for (Node p = tail; p != null; p = p.prev) {
            if (!p.isShared()) {
                Strand t = p.strand;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }

    /**
     * Returns a collection containing strands that may be waiting to
     * acquire in shared mode. This has the same properties
     * as {@link #getQueuedStrands} except that it only returns
     * those strands waiting due to a shared acquire.
     *
     * @return the collection of strands
     */
    public final Collection<Strand> getSharedQueuedStrands() {
        ArrayList<Strand> list = new ArrayList<Strand>();
        for (Node p = tail; p != null; p = p.prev) {
            if (p.isShared()) {
                Strand t = p.strand;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }

    /**
     * Returns a string identifying this synchronizer, as well as its state.
     * The state, in brackets, includes the String {@code "State ="}
     * followed by the current value of {@link #getState}, and either
     * {@code "nonempty"} or {@code "empty"} depending on whether the
     * queue is empty.
     *
     * @return a string identifying this synchronizer, as well as its state
     */
    @Override
    public String toString() {
        int s = getState();
        String q  = hasQueuedStrands() ? "non" : "";
        return super.toString() +
            "[State = " + s + ", " + q + "empty queue]";
    }


    // Internal support methods for Conditions

    /**
     * Returns true if a node, always one that was initially placed on
     * a condition queue, is now waiting to reacquire on sync queue.
     * @param node the node
     * @return true if is reacquiring
     */
    final boolean isOnSyncQueue(Node node) {
        if (node.waitStatus == Node.CONDITION || node.prev == null)
            return false;
        if (node.next != null) // If has successor, it must be on queue
            return true;
        /*
         * node.prev can be non-null, but not yet on queue because
         * the CAS to place it on queue can fail. So we have to
         * traverse from tail to make sure it actually made it.  It
         * will always be near the tail in calls to this method, and
         * unless the CAS failed (which is unlikely), it will be
         * there, so we hardly ever traverse much.
         */
        return findNodeFromTail(node);
    }

    /**
     * Returns true if node is on sync queue by searching backwards from tail.
     * Called only when needed by isOnSyncQueue.
     * @return true if present
     */
    private boolean findNodeFromTail(Node node) {
        Node t = tail;
        for (;;) {
            if (t == node)
                return true;
            if (t == null)
                return false;
            t = t.prev;
        }
    }

    /**
     * Transfers a node from a condition queue onto sync queue.
     * Returns true if successful.
     * @param node the node
     * @return true if successfully transferred (else the node was
     * cancelled before signal)
     */
    final boolean transferForSignal(Node node) {
        /*
         * If cannot change waitStatus, the node has been cancelled.
         */
        if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
            return false;

        /*
         * Splice onto queue and try to set waitStatus of predecessor to
         * indicate that strand is (probably) waiting. If cancelled or
         * attempt to set waitStatus fails, wake up to resync (in which
         * case the waitStatus can be transiently and harmlessly wrong).
         */
        Node p = enq(node);
        int ws = p.waitStatus;
        if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
            Strand.unpark(node.strand);
        return true;
    }

    /**
     * Transfers node, if necessary, to sync queue after a cancelled wait.
     * Returns true if strand was cancelled before being signalled.
     *
     * @param node the node
     * @return true if cancelled before the node was signalled
     */
    final boolean transferAfterCancelledWait(Node node) throws SuspendExecution {
        if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
            enq(node);
            return true;
        }
        /*
         * If we lost out to a signal(), then we can't proceed
         * until it finishes its enq().  Cancelling during an
         * incomplete transfer is both rare and transient, so just
         * spin.
         */
        while (!isOnSyncQueue(node))
            Strand.yield();
        return false;
    }

    /**
     * Invokes release with current state value; returns saved state.
     * Cancels node and throws exception on failure.
     * @param node the condition node for this wait
     * @return previous sync state
     */
    final int fullyRelease(Node node) {
        boolean failed = true;
        try {
            int savedState = getState();
            if (release(savedState)) {
                failed = false;
                return savedState;
            } else {
                throw new IllegalMonitorStateException();
            }
        } finally {
            if (failed)
                node.waitStatus = Node.CANCELLED;
        }
    }

    // Instrumentation methods for conditions

    /**
     * Queries whether the given ConditionObject
     * uses this synchronizer as its lock.
     *
     * @param condition the condition
     * @return {@code true} if owned
     * @throws NullPointerException if the condition is null
     */
    public final boolean owns(ConditionObject condition) {
        return condition.isOwnedBy(this);
    }

    /**
     * Queries whether any strands are waiting on the given condition
     * associated with this synchronizer. Note that because timeouts
     * and interrupts may occur at any time, a {@code true} return
     * does not guarantee that a future {@code signal} will awaken
     * any strands.  This method is designed primarily for use in
     * monitoring of the system state.
     *
     * @param condition the condition
     * @return {@code true} if there are any waiting strands
     * @throws IllegalMonitorStateException if exclusive synchronization
     *         is not held
     * @throws IllegalArgumentException if the given condition is
     *         not associated with this synchronizer
     * @throws NullPointerException if the condition is null
     */
    public final boolean hasWaiters(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.hasWaiters();
    }

    /**
     * Returns an estimate of the number of strands waiting on the
     * given condition associated with this synchronizer. Note that
     * because timeouts and interrupts may occur at any time, the
     * estimate serves only as an upper bound on the actual number of
     * waiters.  This method is designed for use in monitoring of the
     * system state, not for synchronization control.
     *
     * @param condition the condition
     * @return the estimated number of waiting strands
     * @throws IllegalMonitorStateException if exclusive synchronization
     *         is not held
     * @throws IllegalArgumentException if the given condition is
     *         not associated with this synchronizer
     * @throws NullPointerException if the condition is null
     */
    public final int getWaitQueueLength(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.getWaitQueueLength();
    }

    /**
     * Returns a collection containing those strands that may be
     * waiting on the given condition associated with this
     * synchronizer.  Because the actual set of strands may change
     * dynamically while constructing this result, the returned
     * collection is only a best-effort estimate. The elements of the
     * returned collection are in no particular order.
     *
     * @param condition the condition
     * @return the collection of strands
     * @throws IllegalMonitorStateException if exclusive synchronization
     *         is not held
     * @throws IllegalArgumentException if the given condition is
     *         not associated with this synchronizer
     * @throws NullPointerException if the condition is null
     */
    public final Collection<Strand> getWaitingStrands(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.getWaitingStrands();
    }

    /**
     * Condition implementation for a {@link
     * AbstractQueuedSynchronizer} serving as the basis of a {@link
     * Lock} implementation.
     *
     * <p>Method documentation for this class describes mechanics,
     * not behavioral specifications from the point of view of Lock
     * and Condition users. Exported versions of this class will in
     * general need to be accompanied by documentation describing
     * condition semantics that rely on those of the associated
     * {@code AbstractQueuedSynchronizer}.
     *
     * <p>This class is Serializable, but all fields are transient,
     * so deserialized conditions have no waiters.
     */
    public class ConditionObject implements Condition, java.io.Serializable {
        private static final long serialVersionUID = 1173984872572414699L;
        /** First node of condition queue. */
        private transient Node firstWaiter;
        /** Last node of condition queue. */
        private transient Node lastWaiter;

        /**
         * Creates a new {@code ConditionObject} instance.
         */
        public ConditionObject() { }

        // Internal methods

        /**
         * Adds a new waiter to wait queue.
         * @return its new wait node
         */
        private Node addConditionWaiter() {
            Node t = lastWaiter;
            // If lastWaiter is cancelled, clean out.
            if (t != null && t.waitStatus != Node.CONDITION) {
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            Node node = new Node(Strand.currentStrand(), Node.CONDITION);
            if (t == null)
                firstWaiter = node;
            else
                t.nextWaiter = node;
            lastWaiter = node;
            return node;
        }

        /**
         * Removes and transfers nodes until hit non-cancelled one or
         * null. Split out from signal in part to encourage compilers
         * to inline the case of no waiters.
         * @param first (non-null) the first node on condition queue
         */
        private void doSignal(Node first) {
            do {
                if ( (firstWaiter = first.nextWaiter) == null)
                    lastWaiter = null;
                first.nextWaiter = null;
            } while (!transferForSignal(first) &&
                     (first = firstWaiter) != null);
        }

        /**
         * Removes and transfers all nodes.
         * @param first (non-null) the first node on condition queue
         */
        private void doSignalAll(Node first) {
            lastWaiter = firstWaiter = null;
            do {
                Node next = first.nextWaiter;
                first.nextWaiter = null;
                transferForSignal(first);
                first = next;
            } while (first != null);
        }

        /**
         * Unlinks cancelled waiter nodes from condition queue.
         * Called only while holding lock. This is called when
         * cancellation occurred during condition wait, and upon
         * insertion of a new waiter when lastWaiter is seen to have
         * been cancelled. This method is needed to avoid garbage
         * retention in the absence of signals. So even though it may
         * require a full traversal, it comes into play only when
         * timeouts or cancellations occur in the absence of
         * signals. It traverses all nodes rather than stopping at a
         * particular target to unlink all pointers to garbage nodes
         * without requiring many re-traversals during cancellation
         * storms.
         */
        private void unlinkCancelledWaiters() {
            Node t = firstWaiter;
            Node trail = null;
            while (t != null) {
                Node next = t.nextWaiter;
                if (t.waitStatus != Node.CONDITION) {
                    t.nextWaiter = null;
                    if (trail == null)
                        firstWaiter = next;
                    else
                        trail.nextWaiter = next;
                    if (next == null)
                        lastWaiter = trail;
                }
                else
                    trail = t;
                t = next;
            }
        }

        // public methods

        /**
         * Moves the longest-waiting strand, if one exists, from the
         * wait queue for this condition to the wait queue for the
         * owning lock.
         *
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        @Override
        public final void signal() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                doSignal(first);
        }

        /**
         * Moves all strands from the wait queue for this condition to
         * the wait queue for the owning lock.
         *
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        @Override
        public final void signalAll() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                doSignalAll(first);
        }

        /**
         * Implements uninterruptible condition wait.
         * <ol>
         * <li> Save lock state returned by {@link #getState}.
         * <li> Invoke {@link #release} with saved state as argument,
         *      throwing IllegalMonitorStateException if it fails.
         * <li> Block until signalled.
         * <li> Reacquire by invoking specialized version of
         *      {@link #acquire} with saved state as argument.
         * </ol>
         */
        @Suspendable
        public final void awaitUninterruptibly() {
            try {
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                boolean interrupted = false;
                while (!isOnSyncQueue(node)) {
                    Strand.park(this);
                    if (Strand.interrupted())
                        interrupted = true;
                }
                if (acquireQueued(node, savedState) || interrupted)
                    selfInterrupt();
            } catch (SuspendExecution e) {
                throw new AssertionError();
            }
        }

        /*
         * For interruptible waits, we need to track whether to throw
         * InterruptedException, if interrupted while blocked on
         * condition, versus reinterrupt current strand, if
         * interrupted while blocked waiting to re-acquire.
         */

        /** Mode meaning to reinterrupt on exit from wait */
        private static final int REINTERRUPT =  1;
        /** Mode meaning to throw InterruptedException on exit from wait */
        private static final int THROW_IE    = -1;

        /**
         * Checks for interrupt, returning THROW_IE if interrupted
         * before signalled, REINTERRUPT if after signalled, or
         * 0 if not interrupted.
         */
        private int checkInterruptWhileWaiting(Node node) throws SuspendExecution {
            return Strand.interrupted() ?
                (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
                0;
        }

        /**
         * Throws InterruptedException, reinterrupts current strand, or
         * does nothing, depending on mode.
         */
        private void reportInterruptAfterWait(int interruptMode)
            throws InterruptedException {
            if (interruptMode == THROW_IE)
                throw new InterruptedException();
            else if (interruptMode == REINTERRUPT)
                selfInterrupt();
        }

        /**
         * Implements interruptible condition wait.
         * <ol>
         * <li> If current strand is interrupted, throw InterruptedException.
         * <li> Save lock state returned by {@link #getState}.
         * <li> Invoke {@link #release} with saved state as argument,
         *      throwing IllegalMonitorStateException if it fails.
         * <li> Block until signalled or interrupted.
         * <li> Reacquire by invoking specialized version of
         *      {@link #acquire} with saved state as argument.
         * <li> If interrupted while blocked in step 4, throw InterruptedException.
         * </ol>
         */
        @Suspendable
        public final void await() throws InterruptedException {
            try {
                if (Strand.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    Strand.park(this);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null) // clean up if cancelled
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
            } catch (SuspendExecution e) {
                throw new AssertionError(e);
            }
        }

        /**
         * Implements timed condition wait.
         * <ol>
         * <li> If current strand is interrupted, throw InterruptedException.
         * <li> Save lock state returned by {@link #getState}.
         * <li> Invoke {@link #release} with saved state as argument,
         *      throwing IllegalMonitorStateException if it fails.
         * <li> Block until signalled, interrupted, or timed out.
         * <li> Reacquire by invoking specialized version of
         *      {@link #acquire} with saved state as argument.
         * <li> If interrupted while blocked in step 4, throw InterruptedException.
         * </ol>
         */
        @Suspendable
        public final long awaitNanos(long nanosTimeout)
                throws InterruptedException {
            try {
                if (Strand.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                final long deadline = System.nanoTime() + nanosTimeout;
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    if (nanosTimeout <= 0L) {
                        transferAfterCancelledWait(node);
                        break;
                    }
                    if (nanosTimeout >= spinForTimeoutThreshold)
                        Strand.parkNanos(this, nanosTimeout);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                    nanosTimeout = deadline - System.nanoTime();
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null)
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
                return deadline - System.nanoTime();
            } catch (SuspendExecution e) {
                throw new AssertionError();
            }
        }

        /**
         * Implements absolute timed condition wait.
         * <ol>
         * <li> If current strand is interrupted, throw InterruptedException.
         * <li> Save lock state returned by {@link #getState}.
         * <li> Invoke {@link #release} with saved state as argument,
         *      throwing IllegalMonitorStateException if it fails.
         * <li> Block until signalled, interrupted, or timed out.
         * <li> Reacquire by invoking specialized version of
         *      {@link #acquire} with saved state as argument.
         * <li> If interrupted while blocked in step 4, throw InterruptedException.
         * <li> If timed out while blocked in step 4, return false, else true.
         * </ol>
         */
        @Suspendable
        public final boolean awaitUntil(Date deadline)
                throws InterruptedException {
            try {
                long abstime = deadline.getTime();
                if (Strand.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                boolean timedout = false;
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    if (System.currentTimeMillis() > abstime) {
                        timedout = transferAfterCancelledWait(node);
                        break;
                    }
                    Strand.parkUntil(this, abstime);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null)
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
                return !timedout;
            } catch (SuspendExecution e) {
                throw new AssertionError();
            }
        }

        /**
         * Implements timed condition wait.
         * <ol>
         * <li> If current strand is interrupted, throw InterruptedException.
         * <li> Save lock state returned by {@link #getState}.
         * <li> Invoke {@link #release} with saved state as argument,
         *      throwing IllegalMonitorStateException if it fails.
         * <li> Block until signalled, interrupted, or timed out.
         * <li> Reacquire by invoking specialized version of
         *      {@link #acquire} with saved state as argument.
         * <li> If interrupted while blocked in step 4, throw InterruptedException.
         * <li> If timed out while blocked in step 4, return false, else true.
         * </ol>
         */
        @Suspendable
        public final boolean await(long time, TimeUnit unit)
                throws InterruptedException {
            try {
                long nanosTimeout = unit.toNanos(time);
                if (Strand.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                final long deadline = System.nanoTime() + nanosTimeout;
                boolean timedout = false;
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    if (nanosTimeout <= 0L) {
                        timedout = transferAfterCancelledWait(node);
                        break;
                    }
                    if (nanosTimeout >= spinForTimeoutThreshold)
                        Strand.parkNanos(this, nanosTimeout);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                    nanosTimeout = deadline - System.nanoTime();
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null)
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
                return !timedout;
            } catch (SuspendExecution e) {
                throw new AssertionError();
            }
        }

        //  support for instrumentation

        /**
         * Returns true if this condition was created by the given
         * synchronization object.
         *
         * @return {@code true} if owned
         */
        final boolean isOwnedBy(AbstractQueuedSynchronizer sync) {
            return sync == AbstractQueuedSynchronizer.this;
        }

        /**
         * Queries whether any strands are waiting on this condition.
         * Implements {@link AbstractQueuedSynchronizer#hasWaiters(ConditionObject)}.
         *
         * @return {@code true} if there are any waiting strands
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        protected final boolean hasWaiters() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
                if (w.waitStatus == Node.CONDITION)
                    return true;
            }
            return false;
        }

        /**
         * Returns an estimate of the number of strands waiting on
         * this condition.
         * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength(ConditionObject)}.
         *
         * @return the estimated number of waiting strands
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        protected final int getWaitQueueLength() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            int n = 0;
            for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
                if (w.waitStatus == Node.CONDITION)
                    ++n;
            }
            return n;
        }

        /**
         * Returns a collection containing those strands that may be
         * waiting on this Condition.
         * Implements {@link AbstractQueuedSynchronizer#getWaitingStrands(ConditionObject)}.
         *
         * @return the collection of strands
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        protected final Collection<Strand> getWaitingStrands() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            ArrayList<Strand> list = new ArrayList<Strand>();
            for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
                if (w.waitStatus == Node.CONDITION) {
                    Strand t = w.strand;
                    if (t != null)
                        list.add(t);
                }
            }
            return list;
        }
    }

    /**
     * Setup to support compareAndSet. We need to natively implement
     * this here: For the sake of permitting future enhancements, we
     * cannot explicitly subclass AtomicInteger, which would be
     * efficient and useful otherwise. So, as the lesser of evils, we
     * natively implement using hotspot intrinsics API. And while we
     * are at it, we do the same for other CASable fields (which could
     * otherwise be done with atomic field updaters).
     */
    private static final Unsafe unsafe = UtilUnsafe.getUnsafe();
    private static final long stateOffset;
    private static final long headOffset;
    private static final long tailOffset;
    private static final long waitStatusOffset;
    private static final long nextOffset;

    static {
        try {
            stateOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("state"));
            headOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("head"));
            tailOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
            waitStatusOffset = unsafe.objectFieldOffset
                (Node.class.getDeclaredField("waitStatus"));
            nextOffset = unsafe.objectFieldOffset
                (Node.class.getDeclaredField("next"));

        } catch (Exception ex) { throw new Error(ex); }
    }

    /**
     * CAS head field. Used only by enq.
     */
    private final boolean compareAndSetHead(Node update) {
        return unsafe.compareAndSwapObject(this, headOffset, null, update);
    }

    /**
     * CAS tail field. Used only by enq.
     */
    private final boolean compareAndSetTail(Node expect, Node update) {
        return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
    }

    /**
     * CAS waitStatus field of a node.
     */
    private static final boolean compareAndSetWaitStatus(Node node,
                                                         int expect,
                                                         int update) {
        return unsafe.compareAndSwapInt(node, waitStatusOffset,
                                        expect, update);
    }

    /**
     * CAS next field of a node.
     */
    private static final boolean compareAndSetNext(Node node,
                                                   Node expect,
                                                   Node update) {
        return unsafe.compareAndSwapObject(node, nextOffset, expect, update);
    }
}
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