Package backtype.storm.messaging.netty

Source Code of backtype.storm.messaging.netty.MessageDecoder

/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package backtype.storm.messaging.netty;

import java.util.ArrayList;
import java.util.List;

import backtype.storm.messaging.TaskMessage;
import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.channel.Channel;
import org.jboss.netty.channel.ChannelHandlerContext;
import org.jboss.netty.handler.codec.frame.FrameDecoder;

public class MessageDecoder extends FrameDecoder {   
    /*
     * Each ControlMessage is encoded as:
     *  code (<0) ... short(2)
     * Each TaskMessage is encoded as:
     *  task (>=0) ... short(2)
     *  len ... int(4)
     *  payload ... byte[]     * 
     */
    protected Object decode(ChannelHandlerContext ctx, Channel channel, ChannelBuffer buf) throws Exception {
        // Make sure that we have received at least a short
        long available = buf.readableBytes();
        if (available < 2) {
            //need more data
            return null;
        }

        List<Object> ret = new ArrayList<Object>();

        // Use while loop, try to decode as more messages as possible in single call
        while (available >= 2) {

            // Mark the current buffer position before reading task/len field
            // because the whole frame might not be in the buffer yet.
            // We will reset the buffer position to the marked position if
            // there's not enough bytes in the buffer.
            buf.markReaderIndex();

            // read the short field
            short code = buf.readShort();
            available -= 2;

            // case 1: Control message
            ControlMessage ctrl_msg = ControlMessage.mkMessage(code);
            if (ctrl_msg != null) {

                if (ctrl_msg == ControlMessage.EOB_MESSAGE) {
                    continue;
                } else {
                    return ctrl_msg;
                }
            }

            // case 2: task Message
            short task = code;

            // Make sure that we have received at least an integer (length)
            if (available < 4) {
                // need more data
                buf.resetReaderIndex();
                break;
            }

            // Read the length field.
            int length = buf.readInt();

            available -= 4;

            if (length <= 0) {
                ret.add(new TaskMessage(task, null));
                break;
            }

            // Make sure if there's enough bytes in the buffer.
            if (available < length) {
                // The whole bytes were not received yet - return null.
                buf.resetReaderIndex();
                break;
            }
            available -= length;

            // There's enough bytes in the buffer. Read it.
            ChannelBuffer payload = buf.readBytes(length);


            // Successfully decoded a frame.
            // Return a TaskMessage object
            ret.add(new TaskMessage(task, payload.array()));
        }

        if (ret.size() == 0) {
            return null;
        } else {
            return ret;
        }
    }
}
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