Package fr.neatmonster.nocheatplus.checks.combined

Source Code of fr.neatmonster.nocheatplus.checks.combined.CombinedListener

package fr.neatmonster.nocheatplus.checks.combined;

import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.event.player.PlayerToggleSprintEvent;

import fr.neatmonster.nocheatplus.NCPAPIProvider;
import fr.neatmonster.nocheatplus.checks.CheckListener;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.stats.Counters;
import fr.neatmonster.nocheatplus.utilities.TickTask;

/**
* Class to combine some things, make available for other checks, or just because they don't fit into another section.<br>
* This is registered before the FightListener.
* Do note the registration order in fr.neatmonster.nocheatplus.NoCheatPlus.onEnable (within NCPPlugin).
*
* @author mc_dev
*
*/
public class CombinedListener extends CheckListener {
 
  protected final Improbable improbable   = addCheck(new Improbable());
 
  protected final MunchHausen munchHausen = addCheck(new MunchHausen());
 
  private final Counters counters = NCPAPIProvider.getNoCheatPlusAPI().getGenericInstance(Counters.class);
    private final int idFakeInvulnerable = counters.registerKey("fakeinvulnerable");

  public CombinedListener(){
    super(CheckType.COMBINED);
  }
 
    /**
     * We listen to this event to prevent players from leaving while falling, so from avoiding fall damages.
     *
     * @param event
     *            the event
     */
    @EventHandler(
            priority = EventPriority.LOWEST)
    public void onPlayerJoin(final PlayerJoinEvent event) {
       
        // TODO: EventPriority
       
        final Player player = event.getPlayer();
        final CombinedData data = CombinedData.getData(player);
        final CombinedConfig cc = CombinedConfig.getConfig(player);
       
        if (cc.invulnerableCheck && (cc.invulnerableTriggerAlways || cc.invulnerableTriggerFallDistance && player.getFallDistance() > 0)){
            // TODO: maybe make a heuristic for small fall distances with ground under feet (prevents future abuse with jumping) ?
            final int ticks = cc.invulnerableInitialTicksJoin >= 0 ? cc.invulnerableInitialTicksJoin : mcAccess.getInvulnerableTicks(player);
            data.invulnerableTick = TickTask.getTick() + ticks;
            mcAccess.setInvulnerableTicks(player, 0);
        }
    }
   
    @EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
    public void onEntityDamage(final EntityDamageEvent event){
        final Entity entity = event.getEntity();
        if (!(entity instanceof Player)) return;
        final Player  player = (Player) entity;
        final CombinedConfig cc = CombinedConfig.getConfig(player);
        if (!cc.invulnerableCheck) return;
        final DamageCause cause = event.getCause();
        // Ignored causes.
        if (cc.invulnerableIgnore.contains(cause)) return;
        // Modified invulnerable ticks.
        Integer modifier = cc.invulnerableModifiers.get(cause);
        if (modifier == null) modifier = cc.invulnerableModifierDefault;
        final CombinedData data = CombinedData.getData(player);
        // TODO: account for tick task reset ? [it should not though, due to data resetting too, but API would allow it]
        if (TickTask.getTick() >= data.invulnerableTick + modifier.intValue()) return;
        // Still invulnerable.
        event.setCancelled(true);
        counters.addPrimaryThread(idFakeInvulnerable, 1);
    }
   
    /**
     * A workaround for cancelled PlayerToggleSprintEvents.
     *
     * @param event
     *            the event
     */
    @EventHandler(priority = EventPriority.MONITOR) // HIGHEST)
    public void onPlayerToggleSprintHighest(final PlayerToggleSprintEvent event) {
//      // TODO: Check the un-cancelling.
//        // Some plugins cancel "sprinting", which makes no sense at all because it doesn't stop people from sprinting
//        // and rewards them by reducing their hunger bar as if they were walking instead of sprinting.
//        if (event.isCancelled() && event.isSprinting())
//            event.setCancelled(false);
        // Feed the improbable.
        Improbable.feed(event.getPlayer(), 0.35f, System.currentTimeMillis());
    }
   
    @EventHandler(priority=EventPriority.MONITOR)
    public void onPlayerToggleSneak(final PlayerToggleSneakEvent event){
        // Check also in case of cancelled events.
      // Feed the improbable.
        Improbable.feed(event.getPlayer(), 0.35f, System.currentTimeMillis());
    }
   
    @EventHandler(priority=EventPriority.LOWEST)
    public void onPlayerFish(final PlayerFishEvent event){
        // Check also in case of cancelled events.
      final Player player = event.getPlayer();
        if (munchHausen.isEnabled(player) && munchHausen.checkFish(player, event.getCaught(), event.getState())){
          event.setCancelled(true);
        }
    }
 
}
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